Totally agree on the Cage point, Until Dawn feels like a Cage game with an actual game designer at the helm.
Totally agree on the Cage point, Until Dawn feels like a Cage game with an actual game designer at the helm.
Unfortunate to see The Chinese Room are still struggling to engage the player in their games, I feel like their worlds would benefit hugely if they just sucked it up and included some actual gameplay mechanics in their games.
I get the same feeling from the Little Big Planet games, having an infinite number of user created levels is a great idea in concept but wading through thousands of poorly designed levels to find the occasional gem makes the whole experience feel rather shallow to me.
Give me a handful of well designed developer levels…
Amen to that, 60 hours in and I'm still stumbling onto interesting and engaging side quests just wandering around the map. Can't even imagine how much I've missed or overlooked.
Thousand Year Door is my jam!
Still really, really need to get onto FZero GX, honestly haven't touched an FZero game since the SNES.
Bonafide Gamecube classic, Luigi has always been so much more endearing than Mario. I liked Luigi's Mansion 2 but I couldn't help but feel it suffered a little being on a handheld. The more portable friendly mission structure broke the flow of the game up a little too much for me and while you get used to the controls…
These days when publishes roll out "explore our biggest ever massive
open world" my eyes glaze over and I tune out, It's become such a hugely
empty statement to me. It's so incredibly rare to find an open world
game that can genuinely justify the size of its map and even rarer to find one with decent plotting.
Depends on what kind of game you like more I suppose, if open world is your kind of jam then you probably preferred City, if you like more linear experiences than Asylum was probably the game for you. Though it does seem like the hip thing to do is to at the moments is to cry Arkham Asylum OG.
Being in Australia it's the middle of winter right now which is always RPG season for me. I find something very comforting about braving the cold with a massive game, it's my version of reading a book in a dressing gown by the fire whilst smoking a pipe and drinking a scotch only none of those things are happening and…
Oh no you're good, sorry, I didn't mean to imply you were one of those people, just commenting on the topic in general.
I'm talking more about the "this looks like a PS2 game, so I won't play it" kind of people.
My analogy was masterful though, I will never concede on that ;p
I find complaining about graphics in general such a waste of breath. If a team can't crunch polygons like CD Projekt or Naughty Dog I don't see why they should be vilified for it, that's like calling The Beatles a terrible band because Harrison can't shred like Clapton.
Playing gradually worked for me, I picked up Dark Souls 1 a month or two after it came out and totally hated it. Nothing made sense, everything was so obtuse and cryptic, why is lock-on mapped to R3? what the hell is L2 even doing?
I dropped it and didn't touch it for 3 months but the rave reviews and hype train…
I think what I hate the most about Souls/Bloodborne elitism is that it can deter new players who might enjoy the games otherwise. If these people truly were "real gamers" they should be encouraging and helping others to play a game they enjoy.
After you figure out their obtuse nature the games become relatively…
I disagree and I think you're greatly generalizing to make a rather paranoid point. I can understand if the Souls games bug you but calling them poisonous and a replacement for real life achievement is total hyperbole.
Call Kickstarter and sign me up immediately.
Yeah true, I am most likely retroactively applying what Winter has said to what happened in the season but I didn't feel it was much of a stretch to fill in those gaps. To be fair he was a blank slate to begin with, he wasn't exactly bursting with personality as a child and like you said he really could've grown up to…
Yeah exactly, he leaves that scene frustrated and disappointed in Nucky, I presumed he never wanted to see him again but I'd like to rewatch the scene now knowing it's Tommy. If that's how he leaves the scene why would he reveal himself? As you said he's already proven himself, how would revealing his identity change…
What conflicting reasons? Why would he reveal himself after getting fired? What purpose would revealing himself at that point serve?
For sure, I agree with you about the drunken crime of passion, not sure I follow on the identity concealing though. There was a great interview with Winter over on hitflix that summarizes his motivation pretty well.
Interesting consensus there pal considering this episode has an A-