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FLESH IS THE NEW FLESH
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The six button style doesn't translate well to home consoles I'll give you that, (I use an arcade stick to play SF5) but six button fighters are actually a pretty small part of 2D fighting games. From memory it's just Street Fighter and Skullgirls at the moment.
Mortal Kombat uses the lp rp/ lk rk style of tekken and

Nah I'm saying the respawning adds extra complexity rather then moving

oh man I just wikied' him
"Activism
See also: Tea party movement"

Smash is fucking insane, like those dudes go hard man. I walk into a local tournament and fully half the place is those giant fucking CRT tv's running smash. Legit good for them cause it's awesome seeing that game thrive but… those guys are fucking nuts. I don't think could ever be dedicated to a game that hard to go

When you get up to a truley high end competitive level in basically anything it stops becoming about weird experimentation and starts to become about tried and true strategies and the mind games in trying to get them to work.

The big hit against this is that 2D games never stopped getting made, and they have constantly progressed in visual fidelity, making the 2D games now even though their generally done by smaller teams and on smaller budgets far surpasss anything that was done back during the transition to 3D. Look at something like Ori

Honestly I feel almost the complete opposite of you on 3D fighters. Those games are seriously fucking complex.
You play a Capcom fighter and like 90% of moves can be done with two different joystick inputs +different buttons, a Quater circle and a Dragon punch. You look at your charecter and see their 3/4 moves and

hahaha in an article about classic capcom?
You're right they didn't have DLC, instead you had to rebuy Street Fighter 2 like 5 fucking time.
I'll take paying 5 bucks for a DLC charecter over having
SF2
SF2 Champion Edition
SF 2 Turbo Hyper Fighting
Super SF 2 The New Challengers
Super SF 2 Turbo

man if you want to look up the weird shit that happend with hacked SF2 cabinets, google SF 2 Rainbow Edition, that was fucking insanity, like screens filled with fireballs, everyone morphing charecters like they were shang tsung from MK. Fucking bonkers.

I thought it was a 'don't fuck with footsies' type of thing to untill I noticed MKX/9 were doing it fine, same with all the 3D fighters like Tekken and it doesn't really mess up the flow of those games, so I don't think it's that. I think it has more to do with presenting the charecter as 'recogniseable' most SF

Honestly I think the old 3D stuff has a certain charm to it. It's like looking at the old pixel art of like Nes era games, it's objectively worse then what modern stuff is, but there's a kind of beauty in it's simplicity and what they were able to do with so little.

Wasn't that done by capcom? Doesn't surpsie me that they'd have better sprites then usual.

I really dislike the Vanilaware style, it's done in this weird paperdoll style where it's like a still painting that is being puppeted around that I just really dislike. It looks gourgeous in stills but it always looks super weird and stilted in motion.

Sprite art has come miles and miles from the Snes era. Look at things like Ori and the Blind Forest, Dust: An Elysian Tale, Mark of the Ninja, Cuphead, Shantae and the Pirates Curse just to name a few recent sprite games that are just god damm stunning to look at.

SF3 was fantastic looking at the time, but it's long since been surpassed by the likes of skullgirls, kof 13 etc.

The Happy medium has nothing to do with mechanics and everything to do with matchmaking.

I seem to remember Jack and Daxter did it a lot too. Naughty Dog really are like next level when it comes to their in game animation. I wouldn't be surprised if it shows up in the uncharted series either.

Don't forget the fucking explosion that is Smash Bros. That thing is like ludicrously huge.

You can get moded original X-box's that have Mame and like every arcade game installed on em. Basically just use it like a normal x-box console but with every arcade game on so you don't need to fuck with pc bullshit.

The combo game in SF2 for a casual game is about as complex as it is in any other game. You don't need a great combo game in any if you're only playing for shits and giggles. It's if you want to play competitively taht combos become important.