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Marlow
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I'm having a blast with Injustice 2. Both playing it, and watching the high level play at the major tournaments.

I also like the mini-game tutorials. I think a lot of times it's easy to get overwhelmed by the sheer number of moves/options in a game, it's nice to just tune a lot out and focus on a few basic things at a time. I'd love for mini-games to start doing more in terms of teaching strategy, such as "using special moves

KI (great game) is pretty much nothing but fireball/uppercut commands. Same with Guilty Gear, BlazBlue, whatever. I find that NRS is getting more consistent, where things like projectiles are mapped fairly similar character to character. My issue with NRS is that the command throws are typically Down Back Forward

Cool article.

Most NRS games have special moves that are as simple as back forward button, or down forward button, or down back button, or whatever. hadoken is simply quarter circle forward. Starting out it might be hard, but within a week or less of consistent play it's not hard to do special moves. The control sceme isn't what

It's as if they made it for kids or something. This is worse than the time Space Jam failed to have a legit discussion about the exisence of God.

Why would they want it to be bad?

Wonder Woman and Cyborg so far.

Also, I pre-ordered mine through Amazon Prime and ended up spending only $85 or so.

Dane, you've said this before, but I still don't understand your complaint about the cost. The game is $60, which gets the full version of the game. DLC is not the "Full version", it's extra content which is added later. If you don't like DLC, that's fine, but you're the one who chose to spend the extra money. For

I'm not sure if you get more or less for a win, but it's not like loot boxes are hard to come by either way. You can easily just grind through some 1P modes and get plenty of boxes, and the boxes are random, so it's not like winning automatically gives you better gear.

The stat buffs from gear work in casual player v player matches, unless both players opt to turn off the stat bonuses. In ranked mode it's just cosmetic.

Probably not. Fighting games are pretty brutal online. It's tough to casually play them and go online and not get blown up.

There's more variety as you go. Some have boss battles where you fight super charged versions of characters, there's modes where you can call on certain assists from other characters during a match, stuff like that. I saw one mode where a penguin with a bomb wanders on screen randomly and explodes. At it's basic

It does. Also, if both players elect to turn it off it can be turned off in casual matches as well.

I'm noticing a lot of comments about the Gear system. Just to clear things up, it's not Pay to Win. You can't buy Loot Boxes, you only get them through playing matches. Also, the stat bonuses can be turned off either by playing in Ranked mode, or if both players agree in casual mode to turn off gear bonues. I

There are modes online where you can turn the stat bonuses for gear off.

It's a fun game. The thing I find most impressive is the sheer amount of content that's included. Long cinematic story mode, training mode with additional mini tutorial for every character, Multi-verse which includes plenty of unique challenges, plenty of different ways to play online. There's even a mode where you

You can't buy loot boxes, they're only earned by playing the game. So it's not really pay to win in that sense. Also, if you don't want the items to give stat buffs the game has modes where you can play competatively with others with the stat bonuses turned off.

It's not that bad. If you don't want gear to impact balance, you can play modes where the gear is nothing but aesthetic.