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    D.
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    I don't actually think the quality of the film will enter most people's considerations, or at least I think it will be impossible to separate that from the socio-political aspects of the film's production.

    What you're failing to take into account is that the actual content of the film is now irrelevant. The film has become a football for people with varying agendas, and as such is automatically bad or automatically good, regardless of whether it's actually, you know, any good.

    Ghostbusters 3: The 14th Ghost.

    It's coated in Pym particles.

    *Red Lobster for the seafood lover in you.*

    Meanwhile, two Marvel execs high-five at the apparent success of their life-model decoy project.

    I've got me a helicarrier that's as big as a whale and it's about to set saaaaaaaiil!

    Meanwhile, Joel Grey is just happy that he doesn't have to teach anyone Sinanju in this film.

    I said "bippy."

    Oh, you can still end up screwed. The "losing" missions are actually harder than the "winning" missions, which makes sense.

    Yup. I end up trying to collect one of everything. I did this in the old Elder Scrolls games, and loved when I could download a mod that had mannequins in it so I could display my armors and such. But even in Fallout 3, where you just have a locker in your house, I still kept one of everything I found. Even if I

    It actually made me really hesitant to pick up any Rockstar game afterwards. I've still only ever played LA Noire, and the handling was much improved (although I got sidetracked and never finished it), but it was just SO bad I was astounded that people actually could enjoy the game. Moreover, all the raving about

    So far, all I've played is the first episode of Game of Thrones, and I have to say…it sure didn't feel like anything I did made a lick of difference with regards to fail states or whathaveyou. Either way, character XYZ is gettin' shanked at the end of the episode, it's just kind of a question of how you want to get

    This is where the "world state" thing in Inquisition comes in handy. You can custom-build your world state to undo the shitty decisions you made!

    There's also often the old-school mechanic of "Wander into everyone's home, open every container, take everything that isn't nailed down, and sell it at a shop." But that also assumes that no one in the game will aggro on you for stealing.

    Yeah, this is a big part of why I'll do things like spoil myself on game endings, or read up on guides as far as how to do this and that. I tend to want to experience as much of the game as possible (which usually requires "good" endings that don't foreclose other quests/options), because I have a strong suspicion

    In fact, you had relatively little agency in the game anyway. I remember, I think, the first main story mission where you chase a guy and kill him at some construction site. There was, literally, no way to catch his car. It's impossible, and the game will cheat to ensure that you don't catch it. You can't shoot

    Yeah, the campaign in the first two games would branch at certain points, depending on how you performed in your missions. you could lose some and still win the game. so, like, the planet that you were providing relief supplies to might get overrun if you didn't get the supplies to them and/or didn't kill XYZ ship

    Adi Shankar actually did a good explanation of this on Youtube. It's interesting stuff, and basically acknowledges there will be no Dredd 2 film.

    The real key was that they used the 3D to provide MINIMAL depth of field, and otherwise really only used it during the drug sequences where they took advantage of how unnatural and surreal the 3D effect usually is.