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That will be great when I get back to it. (I'm at the Battle of Denerim in my epic all-DA playthrough, so it'll probably be a few months.)

There are decisions in the earlier games that determine who's available for a particular series of missions. And at least to me, those dialog and war table variations make a huge difference to the feel of the game.

Oh, hyperspace (like all the controls in Asteroids) was just a lift from "Spacewar!"

I haven't read You, but Grossman's Soon I Will Be Invincible (whose protagonist is a genius supervillain— pardon me, has been diagnosed with Malign Hypercognition Syndrome) is well worth seeking out.

I haven't actually tried hitting on Harding, so I don't know how it's played. On the other hand, my Inquisitor romanced Cullen, who is much higher ranking, but is still fundamentally a soldier in her service and formally under her orders. (One who, given his experiences in the last two games, really should be a

Somewhat surprisingly, your official support isn't dispositive: my wife supported Cassandra and got Leliana. (It depends on other gameplay decisions, though last I checked the Internet hasn't fully reverse engineered it the way they have ME2's Suicide Mission.) I think it's always one of the three, though.

I like DAO for the story, but the combat isn't all that interesting, and there are way too many encounters that are pure time-sinks with nothing distinctive about them. That's my recollection of DA2 as well (with the added bonus of more enemies dropping from the sky when you think you're done), though I'll see when I

If you like magic with massive friendly fire, go for the elemental spells. Get all the big area-effect spells (I think Inferno, Blizzard, and Tempest) and you can combine them into Storm of the Century, which will fill a truly massive area with crackling death… and which your companions will inevitably run into like

I still think it works as a decision based on what the Warden knows then. Save yourself and your companion, at the risk of bringing something incredibly powerful and of unknown effect into the world? Or keep the world as safe as possible, but literally lose your soul.

I respect that choice, and think it has much more verisimilitude. But I wound up trying all the first game romances anyway.

Not handheld from a cameraphone, they don't, except by sheerest luck. But given the sort of magic that cameras on TV are often capable of, I'd say this is a pretty minor stretch.

Given their actual intentions, it could easily have been saved with an exchange like:

Of course, Barry broke someone out of prison this episode too…

I'd expect Seinfeld to know that Elastic Lad was Jimmy Olsen.

"…and if you want it to be your company's phone, contact CW Promotions and Barry will identify it by name and brand. Repeatedly!"

In the comics, Wally became Kid Flash when Barry had been the Flash for two years, and he was about ten then. So that would point to eight or nine.

"I like pink very much, Lois."

The marriage isn't automatic— it still requires a marriage ceremony or consummation, which (at least under most circumstances) isn't going to happen. While it's not something I have a lot of knowledge of, it looks like she's basically in a comparable position to women who have obtained a civil divorce but not a

Yes, reading classic hard SF for character is like reading a mystery for deep reflections on the nature of justice— it's not incompatible per se, but it's not what the genre's primarily about, and their lack isn't necessarily a flaw. (Though it may not be a given reader's cup of tea.) Big ideas and sense of wonder

And was an acronym for "there ain't no justice".