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GeekUSA
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But that chapter's length and tedium were deliberate. It is supposed to make you feel hopeless. I couldn't compare it to world map filler. I can understand why some people didn't like it but it actually worked for me. The part of the game I hated was the boring fetch/side quests in the open world. Anyway, this

I loved Last of Us. I played through it once on normal difficulty and once on Survivor difficulty which made it almost feel like a completely different game since you really, really had to conserve your resources. It's multiplayer was shockingly fun as well so there is your added value. No one talked about it though

Yea, it's certainly an example of an open world game done the right way. I had a blast playing MGS V and glad others did too. There was a ton of freedom in that game because of the sheer variety of tools at your disposal and nearly all of them were viable and fun. Even games like The Witcher 3 had me using two or

Good conversation. The answer is no. Kids can't keep asking their parents to buy $60 games so they value them more by their length. I am an adult and have money so I want an undiluted experience. It's a shame that this Western philosophy is now seeping into Japanese games that normally avoid the pitfall like FFXV.