It's been a thing since Anne Radcliffe decided that terror elevated the spirits of the viewer to the sublime, while horror just kept people grounded in the earth. You're a bit late to the party.
It's been a thing since Anne Radcliffe decided that terror elevated the spirits of the viewer to the sublime, while horror just kept people grounded in the earth. You're a bit late to the party.
Having played Isolation, it was specifically too long for the story it wanted to tell, not too long for the concept of a stealth-horror game in general. There are long sections where nothing is added to the story, and nothing is developed save to make you hide and run from the alien. Those areas could have been…