disqushaso20lxkx--disqus
edie
disqushaso20lxkx--disqus

I actually only thought of it as the "incorrect" one because, well, the endings differ like, 20 minutes in length. When you save Chloe, the two of you drive off through the wreckage of the town into the unknown. It was scary and open, and it felt… kind of unfinished. We turned around and reloaded the save to see what

It didn't matter *to the ending.* I don't think that it didn't matter. You sculpted Max into the person you thought she should be, and even though they don't play it out, she'll probably pursue similar courses of action. If she cared about Kate, and learned how to understand and help her, she'll do it again. I'm not

I love this. I've never thought of prioritizing personal connection versus "the right thing to do" as feminine, but it has totally been coded that way.
For me, Chloe felt like someone you'd invested time and love in protecting, and throwing away that investment felt so contrary to the whole point of the game. It