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Evil Genius
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I just kill Roy & his 2 friends as soon as you can. It's better to keep Gustavo as a merchant and cop a bit of bad press from 3Dog than let the ghouls over-run TenPenny Tower. Gustavo is a great supplier of ammo in the game plus TP Tower is in that lower west quadrant which gives you an excuse to fast travel there

Just found this canon epilogue to Fallout 3 from the first edition of the Collector's Edition Fallout 3 Official Game Guide.

Yeah I'm like that as well. I can't go psycho, it's just not in my nature. I can do wrath though. My favourite battle is this: I get the Lincoln Hat and repeater rifle, head up to Paradise Falls, wait till the Battle Hymn of the Republic comes across Enclave radio then attack the slavers there. It's worth singing

Agreed

"Two atoms are in a bar. One says, 'I think I lost an electron.' The other says, 'Are you sure?' To which the other replies, 'I'm positive.'

You nailed it there Biran53. Bethesda are totally crap at writing coherent, logical, cohesive and plausible narratives but boy do they make stunning environments.
you have to wonder about that eh? I mean how hard can it be to get some decent writers together to plot out the main storyline, go and create a solid

Excellent post! :)

Yeah, I think they should have including him as a meetable NPC in the game. Wayne Newton did a wonderful job as the DJ and I loved the music selection as well. Yet as with FO3, the playlist was too limited IMO. It's agood thing the modders came to the rescue. This is the best radio playlist by far: CONELRAD 640-1240 -

Me too, as soon as I got wind of Project Eternity I jumped on that kickstarter bandwagon and gave them probably too much money now that I come to think of it :P

also you might want to check out the modding community:

I always wondered how ThreeDog knew everything? The man must be prescient!

"Children, I'm afraid I've got some terrible, terrible news. GNR sources have confirmed that the mushroom cloud seen in the vicinity of Megaton was in fact… Megaton. It's been no secret that the pre-War nuke in the center of town had a live atomic core, and under the wrong conditions, could still go kaboom. Well, go

FO:NV is by far the better game - no question there at all. It's got a deeper story, richer environment, more coherent and plausible realm/area in which you roam in and achieves tens times as much as what FO3 tried to do.
The interesting thing is that Obsidian, who made FO:NV under license from Bethesda, well they made

Little LampLight was definitely one of the more f*up locations in FO3 and again made no sense at all.

Yes indeed the mind boggles at the absurdity of the placement of the hostiles in relation to the friendlies in FO3. Places like Girdershade with its 2 inhabitants should just not exist. Or BigTown who is literally 2 minutes run from a Mini-gun wielding supermutant camped out in the truck trailer or TenPenny Tower -

Nice tour shots from RL juxtaposed with screen caps from FO3. Well done!

Some dude also did a New Vegas tour -

I'll come out and say it: FO3 should be remade but this time have all the really stupid plot holes, bad writing, continuity gaps, get rid of the massive amounts of things in the game that break the suspension of disbelief [lord knows there were quite a few] and reboot the game.

I agree that Megaton was far too close to Vault 101. In FO1 you had to travel a few sectors before finding anything resembling civilisation and if you went the wrong way…