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Y'know, I think I have been left behind. At least, I think that's what it was.

I'm sure there's a way to reproduce the dread of Lovecrafts works without giving every player a headache and forcing them to look up how which monsters move. I enjoy a difficult game to beat, if gameplay is simple and turns less confusing, but this is one where we're always back tracking because we forgot some detail.

Huh. The realities of Gen Con are fairly different from my imagination.

That's what I was wondering. Really?

I might try that. Every time I've tried to play Arkham Horror it's just been endless consultations of the rulebook, while the players flail around hopelessly, then everybody dies frustrated. My copy's been gathering dust for years, so maybe that tweak might make it a viable choice again. If my group wants to play a

Stupid victims! Why y'all so stupid!?

I still treasure a Bachalo illustrated t-shirt of Gaiman's Death. The line work is so nice. When I compare it to some of his X-men work, it's like a totally different guy.

That may be as much a result of the artists style changing as your own tastes. Byrne, Bachalo, and Mignola, to name a few have changed quite dramatically over the years. I much prefer early Mignola to the present stuff, though I realise I may be in the minority.

Also, superheroes are generally fighting for the status quo,which is an inherently conservative thing.

It wasn't gradual, Lex became an evil businessman for the 1985 post-crisis reboot.

I very much agree, especially after watching the show from the top again. I enjoyed the ending and was surprised by the level of anger towards it. That said, the series as a whole ended up a little bloated and, I think, would have worked better with fewer seasons.