His work will resonate with me forever. I’m also fine with him never finishing his manga.
His work will resonate with me forever. I’m also fine with him never finishing his manga.
Is that the Benny Hill chase song?
Coincidentally, after making my post, I’ve been returned to grey poster status again.
...
“Breastfeeding”?
It’s kinda funny how many people bought a pre-built computer just for the graphics card. Some of those people scoff at pre-builts too.
Kotaku posted an article yesterday about Palestine, written by Ian Walker, and there was no way for people to comment on it. I don’t know if that was intentional or not, but I thought that was kinda bizarre for the author to post their thoughts on the issue and have no way for people to have a discussion about it.
They could have at least used a cockpit view and maybe VR for a more immersive experience.
The horizontal design was an afterthought.
I’ve never been a fan of white electronics, and I wish Sony had offered a black model at launch.
I use my PS5 horizontally and the look triggers me. I prefer clean straight lines.
I’m not sure but they might also be going by generated revenue for those games.
I’ll probably wait for a sale or a B2G1 deal. Hades does so many things right with the roguelike genre.
The developer has a track record of making low budget indie games. Charging that much for a roguelike is kinda weird to me, but maybe they spent all the money on 4K assets and cutscenes. I’d really like to see the development budget for this game.
The game looks interesting, but $70 for a AAA roguelike?
I don’t think there’s anything wrong with being attracted to yourself.
I have a feeling Rivet is the same character as Ratchet, just the female version from a different dimension.
They’re gonna reuse MHW assets because it saves them money.
I don’t understand how they thought it was a good idea to release a limited online Mario Party to begin with.
We now live in a world where digital artwork (NFT) sells for millions of dollars. I’d rather pay for physical trading cards than digital art.