That’s not a reviewer’s job. It’s not for Heather to assume your viewpoint. It’s for Heather to apply her viewpoint, based on her experience.
That’s not a reviewer’s job. It’s not for Heather to assume your viewpoint. It’s for Heather to apply her viewpoint, based on her experience.
Is there a lack of mid tier mainstream games that are making this worse though?
I suspect your freedom of speech vision only extends until someone says something you don’t like.
Unfortunately, sometimes that’s the only way to make it an issue for a number of people. Being a good corporate citizen changes attitudes.
If you use racist terms without caring about the weight and impact of those terms, then yep... you’re a racist!
I think the game is such a technical mess, they wouldn’t want to release it on PC. All that money waiting for them, that’s the only reason I can think it hasn’t happened.
Will they provide the game with an actual game too?
You don’t consider locking someone in a room and masturbating at them as assault? Interesting perspective there.
PR agencies need to learn what iconic means and when it applies. It does not apply to this.
I’m going to assume you’ve never worked in character design, because this is very gentle iteration rather than significant change. It’s pretty clearly the exact same character, with slight tweaks to dress, etc.
I’m a little more ambivalent on Indy, to be honest. It’s a fairly imperialist, exceptionalist attitude he has, taking artefacts from ancient tombs in their native countries to the US can have them.
I wasn’t sure what I’d get reading this, but you really surprised me - great article. A lot of this should be applied to genre storytelling, to be honest. Being lawful good is a choice, and often a choice against a character’s worst instincts. Ned Stark in GoT is a prime example of a well written lawful good…
Am I alone in finding this article deeply disturbing?
Someone might have pointed this out: Squeenix has a terrible history of over estimating sales, or over spending on marketing, or over managing projects and inflating their budgets with requests in the European and US markets.
Why would you damage the game’s review scores over that?
I don’t agree it looked stunning. It was lavish and extravagant, but there wasn’t any of the considered, consistent aesthetic of the best cyberpunk. I look at most of tha stuff and feel as meh as I did during the film.
I wanted to love FC2, but it just doesn’t have the systems or design principles to land its message, or work particularly well.
By which you disagree so find it pointless?
While I love anything to do with Calvin & Hobbes, I disagree that it’s underrated. It can be appreciated on multiple levels, and none are invalid.