devwild
devwild
devwild

"Here's hoping Google Play never gets its shit together and adds a new release section."

I apologize for that previous reply being so scatterbrained BTW. I keep telling myself I shouldn't post comments on the internet before I've even gotten in the shower in the morning... :)

Wait, you don't even normally play co-op in shooters? Well that not only explains a lot, but frankly puts a completely different context on your discussion and in my opinion renders it moot. If it wasn't already clear co-op renders a completely different dynamic to shooters than solo, and frankly borderlands sucks as

You have some somewhat valid points but I still have to disagree with you in using Halo as a comparison of an accessible game. I think you have spent more time around skilled players than I have and it skews your perception of what it means for a game to be truly accessible and fun to everyone. Halo was the game that

I'm sorry but maybe I don't ascribe the qualities that you are looking for to an FPS - the core design of an FPS are there, and they function well. expecting a better AI in particular wouldn't be an FPS specific design, but a better AI design. And as I implied, if it was too much improved it would make the game less

I'm confused, why would you want borderlands to be more like FEAR or Halo... It's not those games. It is an FPS version of a slasher RPG - that's what it is supposed to be, and what the first game billed itself as from the beginning. That's part of why it's such an incredibly fun co-op game, because the lack of need

"the whole thing was overly fan-servicey and tension-free"

I specifically chose my words when I said "flailing". I know it's not dying and I never said it was. I bought the games, and I generally like them. But the series has been flailing for some time, especially with nova crystallis - trying to find it's place, and paying for it in reputation if not sales.

That's not what I said, that's how you read it. I want new gameplay that is well thought out and planned around, not new gameplay that is there simply for the sake of being new. Square's recent history shows that they are prone to screwing up shifts like this because they do it for the latter. They've also shown

First off, since they are trying to salvage this series, and people were generally pleased with the game system in XIII-2, just not the story and some of the structure, it makes sense to finish the arc on a positive note and keep the series cohesive. If they want to go from choose-your-adventure time travel to a race

And if they release it with this, it will be one of the worst selling final fantasy game in history. Part of JRPG nature is exploration, taking your time, enjoying the story, and working towards the perfect playthrough. Making it a race takes all the fun out of it, and generally speaking timed segments of JRPGs have

"The UI is great, the online features are handled well..."

This is why they need to restrict the vote to two maps and exclude ragnarok regularly, it's getting old that no one will even try the new maps.

I want a story that has nothing to do with the reapers. That story has been so soured in so many minds that I don't think it's worth revisiting. New race, new enemy, new challenges, something that allows you not only to completely depart from the first story, but keeps it open for new players to get into. Make it epic

Beyond that I'd just say don't write the ending in a box, if that's what really happened with 3. Most of the story in 3 was excellent too, in fact I'd call it some of the best material in such a game to date. If that's the type of writing we can get from a full collaboration of Bioware's writing team, I want to see

That always bugs me about "8-bit" art - it's not just about the pixel, it's about a very restrictive color palette. You can't shade or line edges to make them smoother, you can't have fancy patterns and lighting. There's a lot of bleed over in what people call 8-bit art into both the 16/32-bit 2D eras, as well as

I used to feel the same way until I realized I was only playing two games on my ipad most of the time, and they were simple casual games. Now I've ditched the ipad for a nexus 7 and love it. The technical and productivity apps are better (not to mention just the web browser), MX Player means I can actually watch

Big fat buckets of WTF. Maybe they only really played the first three missions and had no friends to play with.

Agreed, it looked interesting until the "combat". Even if they add some variety, having that as the core gameplay would get really old, really fast. Like so many iOS games, it would be one I start but never finish.