devwild
devwild
devwild

This is one game where it really doesn't matter which looks better. You're going to buy whatever your friends buy. If I had the choice I'd buy the PC version but I know more people that are going to be playing on the Xbox, so the choice was made for me.

I don't dislike mobile gaming in general, read my comment again, as well as my reply to Etchasketchist. You completely missed my point.

Heh, I was actually thinking "The World" / .hack as I wrote it thinking yeah, VR would be the barrier since you get rid of most of the controls. :)

You misunderstand me, I'm not giving my opinion about where the market will move, I'm talking about development philosophy. I have no problem with mobile development where it fits, but I do have a problem with developers who eschew other possibilities in the interest of easier profits. "Mobile is the future" is an

No, I'm not looking backwards, I'm looking forwards, and I know that while there is room for improvement and even brand new gameplay, because of the limitations of the controls there are some game-types that I simply will never want to play on mobiles.

"or a functional map application"

If it's like the Japanese one it comes with some extra minor accessories. Also, pretty much every device on the market has this kind of tiering - remember that the individual device may not cost that much more, but the higher tiers also sell less quantity than the lower tiers usually. The prices reflect that and

Excellent comment. As you said, Greenlight is step 2 or 3 or further. You have to have a viable product to show first. It's really about publishing, not about developing.

No, voice acting is wonderful. We need better actor choices that involve the input of intelligent people from the market you are targeting. Aside from just choosing good actors, vocal tones and styles don't carry the same meaning across cultures any more than literal translations do (no more Vanilles, never ever

Download the PSP game onto your PS3, then plug in the Vita to your PS3. Go into content manager on the Vita and you should be able to find PSP apps. It won't work for everything, but there are a number of games you can get that way that don't show in the Vita's store.

Lucky for me, the only PS1 classic I have is FFVII, so I'm OK with that. However, these updates for the Vita have been insanely slow in the making, and are the second biggest reason (behind game selection) the Vita hasn't been selling. PSP compatibility, PS3 remote play for *most* games, not just a couple, PS1

VC2 has worked for a long time, you just have to sideload it from a PS3 - for some stupid reason it's one of the games not available through the store. It's the only PSP I've even played on my Vita.

Rolling shutter - the exposure is longer than the length of the lightning flash. The brighter portion catches the period of time when the sky was lit by the strike. That's why the buildings look normal. It's not a glitch actually, it's just the way this kind of camera works.

Wow, I really don't get why gawker doesn't even seem to understand the basics of why people use comment systems. You've gone from really annoying to just plain silly.

I'm not even sure what you are getting on about, but it's certainly not relevant to this conversation. ChromeOS is even lighter on flexibility than iOS. It has absolutely no framework to cater to high-end game development or enterprise. It's almost purely web platform, and Google has made it pretty clear they don't

From an IT/geek perspective that's actually part of the problem. iOS devices are everywhere too, but the environment has severely stifled certain aspects of mobile development. That's not as big of deal though when you are talking about something that reinvented the consumer smartphone, a market that barely existed

I just hate the presence of metro in a desktop OS at all, but for gaming in particular. I still firmly believe that the interface is too touch/fullscreen centric, and that pushing developers towards it for desktop development is an inflexible and short-sighted concept, negating the progress we've made over the decades

Yeah, I haven't been there, but I've heard the same from a few people.... basically if you don't jaywalk you don't get across the road. Crossing at intersections can actually be more difficult/dangerous depending on the situation. In many areas you have to throw bikes in the equation as well. If they want to stop

Man, I wish I had a good pizzeria that made pizza rolls. I don't even know of one near me that makes a good calzone. You made me sad now. And hungry. :(

It's been said before, and it will be said again. It doesn't need a price cut (though the memory could use one) - it NEEDS GAMES.