devilsavocadobrainstorm
BurnsBart
devilsavocadobrainstorm

Anyone who ships their digital games on an open platform DRM free is just about doing it as best they pragmatically can. Perfection would also be allowing access to each individual update so you can play whatever version you want or need to rather than being forced to play the most current version or having to jump

Piracy is not stealing. Stealing is stealing. Some people use piracy to steal just like some people use cars to help them rob a bank.

Pretty much. They’re doing some pretty old cheating methods to fake it. I, personally, think it looks absolutely terrible but I know how they’re doing it and I am aching for proper environmental effects and resource allocation in games.

Ubisoft actually has very few IPs. All of them have been run into the ground. Assassin’s Creed seems to be the exception in common sense since it is well due for a fall but manages to creep on by. Of course there’s not much left to plumb there, either

All the more reason to introduce laypeople into Piracy but not using piracy to steal. At least on a logical ethical level. Like if you can’t buy the product anymore you can certainly “steal” it then. It’d be as effective as buying a used game as far as the developer is concerned. Only you’re not contributing to an

There was a Japanese game that used 3D and 3D perspective (using the camera) so it looked pretty amazing together but I can’t remember the name of it now.

You will be comforted to know that piracy is not just stealing. It’s more about consumer rights. Some people use piracy to steal but some people use cars to rob banks.

Did they though? I don’t see it affecting them besides anecdotes. Like from me and my friends who are actually explicitly ignoring the PS5 because of the lack of BC to entice us and the fact that so many games end up on PC (or Xbox) now anyway.

It is licensing but Nintendo determines that licensing. They could easily have forward compatibility a part of that licensing. There is nothing stopping them besides actual software compatibility but say if a game is ported they could allow a license transfer to that port or they could just add a compatibility layer

Sure but the switch is another, much more complicated, story. People cry about piracy but piracy is such a tiny drop in the bucket. Preservation and consumer rights far outpace whatever little loss revenue happens from the people who likely can’t afford to purchase much in the first place or wouldn’t anyway.

People are surprisingly defensive about this terrible series. Star Wars also killed one of its more (potentially) interesting characters too soon. I guess all that’s left are Masochists.

They also did wiffle ball toss and a few other things.

I think you can’t. There are too few episodes involved in each series so having one get co-opted for 1/4 of it, is a bigger deal. Especially when they were entirely pointless and one was borderline stupid. The first one should have been a Mando premiere and the second shouldn’t have existed.

They are comparing tracks to dated and lesser versions. If there was a detailed track that is getting less detail in the DLC THEN they may have something to whine about.

I don’t understand this mentality since you’re forgoing new content and experiences just so you can save $60, at most, to replay the same old stuff?

For the people that care it’s less about getting the game and more about being “right” and “justified”. They also may not appreciate that translating legit bit titles is a lot different than say a PC title that doesn’t have limitations in memory, fonts and therefore sentence structure and grammar.

The fact that Steam has any DRM is bad enough. We don’t need worse and DRM doesn’t address this issue whatsoever. This is poor netcoding. Not a DRM problem.

This is pyramid and money laundering scheme. That’s it. Great for washing money. Horrible for everything else. Unless you’re already on top exploiting the simpletons and desperate.

The DS captured a significant “casual” audience as well and before the Wii.

Games were once shipped complete and done. You weren’t going to patch it because you couldn’t. PC games were slightly sloppier but mostly patches would be legitimate unforeseen events. Not a ship it and fix it later approach.