Nothing stated anywhere said that the standard of balance was competitive-level play. Balancing the whole game for competitive play would be shooting themselves in the foot; they know what they’re doing.
Nothing stated anywhere said that the standard of balance was competitive-level play. Balancing the whole game for competitive play would be shooting themselves in the foot; they know what they’re doing.
hmmmmm OK nobody read this article until you’ve pre-ordered the book
Jason you could have put this in the book as DLC!
OH MY GOD
I definitely understand the economic concern. It can be a barrier. However, I think if folks are concerned about amiibos, you would have to be equally concerned with regional differences and different consoles.
Feel free to contact me when you’ve done anything impressive.
To be fair, his data is only based on usage rates over the course of a week, and only rates at the highest level of play. For the vast majority of Overwatch’s user base that data means essentially nothing. He even says in the article himself that his data is very subjective. He also mentions that there were very few…