deathbunny
fuck this noise
deathbunny

Nostalgia is charming, but I've lost interest in watching warner brothers cartoons on general principle. Part of the reason for it is that I'd like some emotional content underscoring the deep seated animosity between the cross-dressing rabbit dressed like brunhilde and the lisp-afflicted hunter who thinks he's

@Elrinth: HE HEARS THE MUSIC ALL THE TIME

don't argue against DRM on the basis of futility. And don't argue against it entirely in any case. Argue based along an interpretation of the law which doesn't involve an unfair burden on the consumer. The more you people prattle on about what you 'want' and what's 'wrong', the less impact you'll have.

SWEET! So now, you'll select the command stack for fire 3, select all targets, which takes 5 action slots, and then repeat until everything dies. And, if it's a boss, you can spend 3 rounds figuring out what their gimmick is, and then automating your response to *that*.

@Shinta: Well, what people are reacting to, and what irritates *me* is the notion that all artistic voices are essentially identical under a heading of 'arty' or some equally miseginating concept. Shadow of the colossus doesn't look real, but it looks good. It involves a guy. The guy kills big things. The only reason

@Ted: and kids! with their skateboards!

@Thassodar: tits like that are no lie. You're just lucky we have baggy clothing made from felt and whatever to keep us safe from those kinds of tits here in America.

@Darascon: I'm into that, I'm just saying, they're going to be hard pressed to keep coming up with imaginary diseases with dire implications.

I can't imagine how they're going to stay one step ahead of the player's desire for well-crafted 'facts' about the world to keep them interested. I mean... how often can you be involved in peace keeping or towing a distressed vessel without learning about obscure space-born-illness X and having some kind of strange

Dear Games Industry,

The problem I have is the game is acquisitional and not experiential. For instnace, you do not go, with your friends, into an area of uncharted space, and see some amazing thing like a blackhole exploding with mutant insect energy beings or anything. You don't uncover an ancient mysterious story. It's a open world

That seems like a tremendous line of drivel from each one. Molyneaux's agenda is accessible art. Wright's agenda is platforms for ideas. Garriotte's agenda is the vaguely pheonix like renewal of his developer persona after having sewn his scifi oats in kind of performance art piece involving actual space. Paul Barnett

@GhostWhoWalks: I've been in raiding guilds, and management is the furthest thing from what goes on. Either its herding cats, or its giving extremely simple instructions and getting testy when someone doesn't follow. There are massive amounts of instruction and coordination that have nothing to do with the guild

@hunter3742: rogue trader was, tyranids weren't. The 'slaan' or whatever were the offspring of centaurs and lizards until the aliens movies got popular and they altered the crap out of the concept to adopt those ideas.

isn't killing small animals pretty normal for little boys? I mean, if it's not killing a kitten, it's shooting squirrels with bb guns. This only makes sense as an atrocity if you're a cat person.

awesome. Lets criminalize impressionism until all interesting ambiguous images are turned into sub-par deformed explicit images.

@You Cannot Untoast: are you *SERIOUSLY* trying to start shit when all I'm trying to do is cram some innuendo in?

This is an excellent direction to take this. I mean, here's the point too—this isn't like the VR packs for metal gear. Because those are austere, sterile, hideous limbo like existences which take the game, which is a chess board in motion (which is to say, something designed to be very explicit with little

Critics, writers, and journalists have abused our trust with their content. When provocation is sidelined for a genuine attempt at journalism, there is still a mediocre sea of appreciation for singular things—because they are excellent subjects for writing or interview—which dismiss a complicated world.