deafblindmute
deafblindmute
deafblindmute

Hey now. I could maybe be unique in this, but twentysomething gamers might have some pretty solid experience with these toys too. I had(have) a life-sized C3P0 head full of these dudes, a Rancor, an AT-AT, a Tie interceptor, and the Deathstar playset. My childhood was nearly defined by these toys with many thanks

Thanks so much for the show. I had never heard it until today but it mentally sustained me while I dealt with a challengingly full sink of dishes. It also had me thinking about some story ideas I dreamed up a few weeks back. I have a lot of reading and writing work to do once I get through this last essay for

You know what, I am really happy to hear someone else has enjoyed the game. I have only gotten to do a little multiplayer, but it has been a sort of fun, contained bonding experience with the other players on my team whether its PVP or co-op. I think that despite all the bad press and everything, if Brink can

I'm not against darker or grittier, but I don't think many people really get where things need to go now to be dark and gritty relative to the rest of the stuff out there. If you want things to be dark and gritty now, they need to be morally ambiguous and emotionally challenging. Dark and gritty now can't just be

OK! This is only tangentially related and I'm totally sure I am late to the party, but I was looking for a picture of thin Mario for a response to another comment, which led me to look for real life Mario, which finally led me to this picture. This. Is. Amazing. I don't care how late to the party and how common

It's weird. A picture like this immediately makes me think "someone dressed up as Mario" not "thinner, younger Mario." I guess he is pretty deeply ingrained in that ol' brain thing even if his chub was a gameplay decision.

Did he just use that like a jazz standard and break-it-the-fuck-down in the middle there? Awesome.

What interested me was that pink dress poster. I saw it in the subway and I thought, "I love all those comedians, awesome." I am sure (i.e. I hopelessly hope) that there are plenty of guys who had that approach.

I think it goes both ways. It's definitely ridiculous to bend movies to fit some concept that men are mindless, myopic testosterone beasts BUT society as a whole is crazy misogynist and it would be just plain unrealistic to pretend that there isn't a pretty damn sizable (if somehow hard to notice) uphill battle to be

I guess I'm just too mentally worn to catch onto clever sequenced picture jokes. Sigh. Back to work. Gotta finish this paper.

Well, that's obvious. I thi- *explosion sound*

For some reason the text of the article is showing up under picture 5 rather than picture 1.

I find it to be offensive drivel that reduces us to buffoons who occasionally make witty remarks.

Most gaming PCs cost a good bit less than that (mine certainly did) and then you have a computer which most people need for life/work (I certainly do). And it'll be hard for Apple devices to cast off the fad title as long as one of the major selling points is how cool/hip it is to have an Apple device.

I don't think it's much like TF2 but I don't think it's much like Bad Company either. My reason for the comparison was to first answer the question the OP asked, and second because in my opinion TF2 is the current pinnacle against which all online FPS gameplay is judged even when games don't share the same style of

WHAT!? There is 8 player Bomberman? Well, people, you guys need to get out there and take advantage. If I had a console I would be all over that.

Why this game is about the U.S. war on terror and does an awesome job of saying what few people are willing to say (much less games)

RDR? I do believe that is Fistful of Dollars (though I could, of course, be wrong).

The (lead?) dev guy is a little on the rigidly dismissive side, but the concept of the game sounds really great to me. They ought to release on platforms other than iPad/iPhone though. Whatsup with a PC release huh? Steam loves indie games. I'm sure there are plenty of people who'd be interested in the game on the

Well, I think Newell's point is that there are lessons to be learned and aspects to be drawn from the Facebook games and inserted into more revolutionary works. The idea that he was suggesting was not that Facebook games are good or permanent because they are popular, but rather that their popularity points to