deafblindmute
deafblindmute
deafblindmute

Pretty cool. They should alter the box a little bit (cut a space for the bunny's abdomen to rest in the front, move the strap closer to the body, and cut off the extra length on the back of the box that the bunny has to try to hold up) and maybe use slightly larger wheels. Solid basic design, but, with a couple

This would be super helpful for me. I don't mind shopping but I don't have the patience to try on 10 different versions of every item I am interested in. If it becomes standard I hope it works for guys.

Number 2 was solid for a summer blockbuster but I really didn't enjoy 1 or 3

For a corporation that also translates into money in one way or another :P

Very valid points although the difficulty of, for instance, Italo Calvino's Invisible Cities is very different from the difficulty of Super Meat Boy. Now I'm not against games that are hard in that Super Meat Boy way, but I am much more interested in seeing games that are challenging in a mental/artistic way (I know

This comment after that article makes me really proud of everyone involved.

Yeah, I'm don't know how to feel for that very reason. Save for Nolan's Batman I can't think of any all-around good super hero movie adaptions (and certainly none to come from the Marvel universe, not that DC is really any better off).

You know, nymphs... nymphs...

It sounds like your desire wouldn't conflict with the commenter's desires. Sullyville plays on easy and wants some options to make it easier. You play on hard and want some options to make it harder. Seems like your approaches to games hardly make contact so what difference does it make whether there are more easy

I agree with you in my own life, but at the same time, art is about personal experience. The developer/author/actor can tell you what they want to convey with a work, but in the end you will approach and interpret it as you do. If one player wants to use cheats or skip a section, it's their prerogative to do so

I don't follow how Blumenthal's response was undiplomatic. He just laid out specifically what he felt Sony owes those affected by the leak with a more scolding tone since Sony was in no rush to tell people their info might have been stolen.

I don't know if it's the blonde hair, or bad makeup, or if all the drugs/alcohol/smoking caught up with her, but Lohan's looking pretty rough her (and has for a little while). She is still a very attractive woman but I feel like you can really tell that she has had some serious chem-abuse problems.

Diffusion of pollution is a serious tribul[u]tion. (so I switched the A; it's hard to find words for problem ending in -ution)

I suppose that both of the episodes I saw were about food similar to what Flay already does. But your characterization does sound pretty fair.

Well... Fair enough.

"I'm pretty sure if they would've known about people's accounts being insecure, they would've let us know it ASAP."

Reading through those, there is still a full week before Sony made any insinuation that user data may have been at risk. When asked about it yesterday, the Sony rep specifically made no comment. The primary focus of those articles is upon Sony saying that they aren't sure when the service will be back up. From the

No way, you're crazy. Jesus, I need to get outside of this apartment. It's a really bad sign that I haven't seen any of those ads.

By spread do you mean one of those annoying Kotaku top banners ads or something along those lines? Are there commercials on tv or something like that because on the internet I haven't seen a single advertisement for Brink (excepting articles about it by game media sites)?

That's at least a realistic approach to it, but I don't think that the potential to lose a few game downloads would justify a total shutdown (since a total shut down is sure to cause a greater loss in profit than some minor theft counterbalanced by business continuing as normal).