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The same is true of literally every episode between 2 and 9 (and the equivalent parts of the game). Joel is tasked with taking Ellie to the Fireflies, nothing moves the main plot forward until they reach the Fireflies. You could literally replace all the stuff between with “10 Months Later” (or however long is

Yes. Why? It covered very little time in the present. In fact, in this week’s official podcast, Mazin states that he sees it as having only been a couple days since Joel got stabbed.

In the game, there’s a significant time jump between Joel getting injured and when we next see him in the basement, so he’s had some time to start to heal — at least a few weeks, I’d say, although it doesn’t present a firm timeline. There’s even a bonus chapter set in the gap, where they spend some time in an

The problem is, it’s really, really hard to do that, especially in real time.

You mean the timetable they announced.

That’s unfair. I thought she was great in Haywire, admittedly a limited role designed specifically to play to her strengths, but there was a very decent performance in there.

“a casual fan watching the episodes as they aired might not have even noticed”

I would agree that the controllers are likely the main reason. Any game could be upgraded, but they have to take the time to come up with and implement a new control scheme, and it’s not going to be worth it for many of them. I’m surprised Sony haven’t at least released a new version of their VR Worlds tech demos

There’s not a lot to cover at all, just the encounter with David’s group and events in Salt Lake City, so it will presumably dedicate an episode to each.

I think the fighting game thing worked in the original largely because it was in a game. Riley is giving you instructions on how to play, and you’re following them with a clear understanding of how videogames work. It was superior, but I don’t think it would translate to a passive medium all that well, especially when

There’s not actually a whole lot of story left to cover. Remember that most of the game is combat encounters which have to be massively reduced because they would quickly become extremely repetitive in a passive medium like TV (and the show has so far been really good at knowing when to use them and when it can breeze

Yeah, a bridge season feels logical to me. Season 2 to cover the flashbacks, but filled out with original material to explore life in Jackson in greater detail. Season 3 to cover the main events of Part II. Among other things, it seems more practical when you’ve got Bella Ramsey being an actual person who’s likely to

Only Murders in the Building meets Weekend at Bernie’s?

Was that the one where part of it had you driving mechs or something? ’cause it was the same thing there — as soon as I got in them I felt so much more comfortable.

Racing games didn’t bother me. I read somewhere that being inside of a frame (i.e. the car) makes the nausea less of an issue, and that reflected my experience pretty accurately. So Wipeout and Gran Turismo were fine for hours at a time, but 10 minutes of Doom left me feeling exactly as you describe.

I basically ignored the elemental effects, to no great loss. It seemed like regular weapons were always way more powerful, to the extent that it superseded any benefit you might have got from targeting specific weaknesses.

I tried reading the first few at the time they came out, and felt they were basically sub-Roald Dahl/Terry Pratchett stylings attached to a pretty generic story. The cleverest thing was basing them around a school year and (at least for a while) releasing them on an annual schedule, so kids could literally grow up

I really liked season 4 for trying something different, even if it wasn’t as funny. I never watched the re-edited version.

Plus, it already did outbreak day and the Boston QZ escape in episode 1, the museum in episode 2, and the ambush in episode 4. The only episode so far that didn’t directly translate an action sequence from the game is the one that focused on Bill and Frank.

You might not get what you want, but there’s nothing inherently wrong with asking for a change in your working conditions, regardless of what your contract says.