dccorona
dccorona
dccorona

It’s a general principle of ‘work for hire’ that the company you work for owns all your output while you’re on work time.

“The Ascent has tons of issues, but it’s totally better than Cyberpunk despite being a completely different kind of game, because Cyberpunk sucks am I right!?”

Well, if one thing’s for sure, dunking on Cyberpunk is a great way to get video game blogs to basically just reprint your press release while heaping loads of additional praise on the developer.

You’re big on the superlatives, huh?

I know this and I love it. It’s still there to ping sprinters and grapplers and (presumably) vehicles and players using launch pads. Crouch walking to appear off radar, again, made timely flanking near impossible. It was a chore.

Agreed.

The radar changes are a great way to lessen the impact of sprint and also to punish camping by letting players more easily approach/get the jump on campers.

The changes take some getting used to, if you used the radar as a crutch before. But with a hybrid like this, it’s now possible for social and ranked

Man, this argument blows. With the increase in HUD feedback, pings, and sound cues, radar is not needed. It’s always been a weird mechanic that never seemed to fit Halo. It’s been my least favorite part of multiplayer since CE. Radar promoted camping and prevented timely flanking. It reduced the opportunities for

Been playing Halo since 2001...and Infinite has me more than optimistic for the future. Damn this game is good. It just feels right even if not everything works fine yet. I love how we can customize basically everything in the options. But I do hope we get a simple ‘Red vs Blue’ toggle. The current outline system

A team could be helped by rage quitters even. Beyond that though, it could help with player populations at various times of the day. It could help with skill level spreads so rookie players don’t have to go up against pros. It could help keep que times down. It could help allow more optional gameplay modes (adding

Unrelated to Halo specifically, I just find it kind of hilarious that this is exactly what ‘beta’ used to mean - a technical test of specific gameplay elements open to a limited number of public players chosen from a limited audience - but now that ‘beta’ has more or less come to mean ‘demo’ to the public at large,

Everyone who’s like, “This isn’t that complicated, it’s like the easiest part of building a PC.” Y’all are missing the point.

Not only that but most of the pricing doesn’t include the heatsink which is usually around $40-50 dollars extra to get pre-installed. so the Xbox solution is actually pretty competitive currently and hopefully will get more competitive as more companies start making them (Microsoft said they intend to open the

It’s pretty simple once you just get past the alphabet soup nature of their explanation. I would assume that they’d come out with more basic instructions once this is widely available, as I’m sure most of those in the beta program are savvy enough to easily install an M.2 NVMe drive.

Sounds to me like EVGA haphazardly slapped the “FTW3" label on there after factory overclocking the chips beyond what they could actually do consistently and safely.

This is an EVGA issue and New World is not responsible in any way.

The idea that a game hitting 99% gpu usage is an issue is ridiculous. People pay huge amounts of money for these cards and hitting 99% means you’re getting what you paid for.

Nintendo existed for nearly a century before it ever made a video game.

I was wondering what Tom Clancy woul’ve thought of this, and I learned that he basically sold his name to Ubisoft before he died.

It’s always really sad to see a good point made in the most unnecessarily inflammatory and obnoxious way possible.

When Microsoft shook the gaming world with their original plans for the Xbox One, the outrage was real and necessary. But you’ll have to forgive me if I say that it seemed like a lot of that outrage only paid lip service to the underlying issue there. The industry was moving in a direction that would diminish the

Games are no longer an unchanging thing that can be immortalized on a disc anyway. They are released essentially unfinished, so at best you’re ‘preserving’ the worst, most incomplete and buggy version imaginable, and that’s before you factor in the fact that physical media is fragile.