dccorona
dccorona
dccorona

As the article mentions, there’s info pointing to the idea that it is indeed in development already. I agree, if you aren’t actually making the game yet don’t say you’re making the game. I don’t think that’s the case here, though I could be wrong. Remember, Cyberpunk was announced three years before even The Witcher 3

Well, that assumes that this deal involves a more aggressive discount on the licensing structure than they usually give out - I’d guess that it doesn’t. They probably gave a discount to CDPR for them publicly announcing the partnership, but for the most part I’d actually guess that this is just their standard

The problems with Cyberpunk 2077 have nothing to do with how early they acknowledged its existence. If they start overselling stuff that the devs haven’t even implemented yet, and get themselves in another financial corner where they can’t possibly delay the game again, then it’ll be another mess. But just announcing

The engine is still the heart of their non-Fortnite business. They’ve been pretty up front about the fact that EGS is (currently) a money pit that they’ll keep investing in until it either becomes viable or forces the competitors to be more developer-friendly with their terms and revenue splits. Maybe they’re lying,

I don’t think that’s necessarily true. I don’t know if Forza Horizon designed their backend component to require downtime for maintenance - at the very least I know that Microsoft as a company is packed with literally thousands of engineers who know how to design 0-downtime services, and the teams at Microsoft have

Why, in 2022, is a massive company like Sony still using the kind of internal database technologies that require the entire thing to go offline for maintenance? We’ve known how to architect for 0-downtime maintenance for literally decades now.

How tremendously unlucky for Guerilla Games that their fantastic Horizon: Zero Dawn gets unfortunately overshadowed by a “one of the best games ever made” Zelda launch, only for their similarly impressive sequel to get delayed, launch 5 years later (in time to dodge the sequel to said Zelda game), and end up right in

I had fun with it, though it definitely had a laundry list of issues. I wouldn’t go so far as to say “awful” - but in either case, it’s a proven developer working within that genre with what is indicated to be a significantly increased budget. Outer Worlds 1 was the product of a talented team that was strapped for

I am confident “Elon Musk is an Apartheid beneficiary” does not meet that bar.

It’s certainly not perfect but the point is it’s not the mess that the alarmists claiming “it must be a disaster if they still haven’t shown us anything” would have you believe leading up to launch - that’s the point. Not seeing gameplay with 8 months to go until launch isn’t indicative of the quality of the final

Why exactly are we trying to bring this around to apartheid?

Fair, I meant after they announced a delay in part to work on the reasons why the reception was poor. Nobody saw anything for a year, and people were worried that meant it was a disaster. Turned out it was just Microsoft’s tendency to play things close to the chest, as I suspect they might be doing again here.

They aren’t going to do their big reveal on a random day in the middle of March just because of how soon the release date is. Wait for the normal time of year for these types of things before raising the alarm.

It’s a complicated decision to make, I think. On the one hand, the realism and immersion and, well, role-playing value of closing things off based on your decisions is obviously attractive. However, it can also be frustrating to have your decisions cause you to just miss out on whole portions of the game - Bethesda

Sure, I know that experts and min/max obsessed Destiny 2 fans will probably point out some tweaks and nerfs Bungie has applied to glaives since Witch Queen launched. And they might also point out how, actually, this special weapon is more effective or does it better for crowd control or whatever.

Maybe the Traveler will flee again and we’ll have to follow it this time.

I get where you’re coming from (the PlayStation message bothers the hell out of me too because shouldn’t they just make the thing resilient to shutdowns like Microsoft has?)

It’s more than just the RAM - you have to save off the entire state of the CPU and GPU at the moment you suspend the application (registers etc.) - I don’t know that that’s impossible on bare metal, but it is a whole hell of a lot easier with a virtual machine, because you are already tracking the mapping between

FWIW, powering off right from the game does pretty much exactly the same thing as manually heading to the homescreen before powering off does.