davidthewalker
Davidthewalker
davidthewalker

If you want to cut 90% I can only assume that you want to be left with a scenic walking simulator. Is that about right or how would the game you envision be like?

90% of it? Wow, I don’t agree at all. And I find that view very surprising on the end of an ostensibly praise-filled revisitation. If the graphics are the only part of the game you connected with, I think there's a lot that flew over your head.

That’s weird that you only think 10% of the game is worth keeping. So, just the aesthetic? You want Mario Paint: Okami?

90%? We were obviously playing different games. In my opinion, that’s what’s lacking in most of todays games...meat and depth. They're far to short and with the exception of a few outliers, they have no respect for the player. They're far to easy.

There is nothing deeply or fatally flawed about Okami. Just because it had poor sales doesn’t mean its fans or the critics were wrong about it. I don’t really understand the criticism given here about the progression mechanics, either, or why someone felt the need to write a hit piece against a beloved 10-year-old

This game is one of the reasons why Twilight Princess felt underwhelming. The wolf in this game was pure joy to control and made sense why they used a wolf as a playable character while in TP the wolf actually took the fun out of things and made me question why they even put it in the game.