I am here just to express my satisfaction for being able to stroll freely around spoilery news and comments now, cause I have finished the game and avoided spoilers to the very end.
I am here just to express my satisfaction for being able to stroll freely around spoilery news and comments now, cause I have finished the game and avoided spoilers to the very end.
I was 9 when this came by but I discovered and played the shit out of it around 2005-7, when I was tending a severe point’n’click itch I had.
If the price of Lego with electronic stuff was not that rapey in my country (Brazil) I would consider buying this. Maybe I will, if this undersell and at the end-of-catalog time it go on large discounts.
Sadly, as the time passes by, Square-Enix free mobile games are more and more synonymous of moneygrab gacha mechanics rather than good games.
While fast for a PS1 game, OG Wipeout was not THAT fast like Racer, specially if you were racing in third person. It had the illusion of high speed thanks to those striped guardrails and other contrasting elements that influence on your perception of how fast you’re going.
Racer don’t get enough love for the achievement it was. This was one the first “holy shit, this is REALLY fast” racing games ever made. I would love to see those remakes getting rid of the distance fog (a need for that time, an bit of annoyance for nowadays) and increasing render distance, tough.
Title image re-sparkled my love for classic isometric RPGs and tactical games.
My god, the bad static crowd texture and generic cheering makes it more lifeless than the actual empty chairs. Also, the ugly texture is visible only in determined camera angles, making it even more crappy when the camera shifts to a corner kick or behind-the-goal angle and we see the empty stadium.
People always says that the Simpsons have all sorts of predictions, but here we are with a case where South Park is so close to the real thing that it’s not even funny.
The character Duke Nukem was about being the exaggerated version of the cool guy of that time: the anti-Mr-Goodguy, who had all the guns, dicked all ladies and ate all the stakes of the fridge. It was rebellious as it was funny for that time.
The more-than-10-years-to-make horror story that Forever was made Duke stuck…
Excited about the possibilities but bummed that multiplayer will be just 5x5. I want freaking big battles that makes me think the right way to get in the thick it without being insta-killed like a movie extra, not a after-school brawl with ships.
If they take Starfighter Assault from BF2 and build a game around it, it’s ok by me. But I really wish it have current-gen in mind, cause I will NOT be able to afford a next-gen console in the next few years...
I live in Brazil, where the dolar-local currency ratio (which dictates the prices of electronics here) is a…
I always carry with me this paraphrase of something Edmund Burke once said:
Starfighter mode deserves to be a game of it’s own. Add some single player, more atmospheric combat and expand a little bit in the card customization and you have a game to carry on the sacret baton of Rogue Squadron.
Sharing the loot in split ups? You go home with the things you paid for. If it was a a joint effort, claimants buy half the ownership from the other part. If the stuff in question was given as a gift, well, rough luck to who want to call back a gift.
LEGO Island hits all my nostalgia buttons. To this day I wish a proper sequel (there are actually two sequels, both dumpster fires, very cheesy in the wrong way) that while bringing new stuff to the table, also keep that simple vibe.
Boy, I’m glad that I never fell for the temptation of buying SWBF2 when it went on sale. Gonna spend some time on the ship combat to fill a little bit of that big vacuum that the Rogue Squadron saga left in my heart.
And if you have a little bit of imagination you can roll out the rest of the march with gyuunyuu to koppepan. From now on, instead of stormtroopers in formation I will figure japanese kids in line to lunchtime.
They should do a new game, merging all content from Destiny 1 and Destiny 2, calling it only “Destiny” and build up a massive MMORPG from there, instead of investing in sequels that reset all your shit and have ZERO sense of continuity.