darqion
Darqion
darqion

And the cycle of entitled little shits continues :)

I’m “only” 32, and im not sure what age you are referring to, but to me challenge is part of the fun. It has its limits, surely.. i can only die so often in a game like dark souls before i have to take a break :P But that moment you try something challenging and you succeed, is what makes a lot of my gaming worth it.

I’m “only” 32, and im not sure what age you are referring to, but to me challenge is part of the fun. It has its limits, surely.. i can only die so often in a game like dark souls before i have to take a break :P But that moment you try something challenging and you succeed, is what makes a lot of my gaming worth it.

[uh-pin-yuh n]

I have not played this zelda or many of the previes ones, but a lot of what i see here match my reasons for hating many (nearly all) open world games. While it can be pretty..to craft this huge expansive world, and maybe exciting to go out in it, in many games you will repeat the same camps with the same enemies for

I ment literaly how.. like an IP ban? Because that could screw people(others on that IP) over bigtime or just move around it with a proxy

Reading about this really makes me regret not having friends.

How do you plan on banning “all of a players accounts” ?  

Oh i agree with you mostly. I was just being a smart-ass. I feel like i’m too old/experienced and have no kids to watch and struggle to really know when/where a tutorial is needed anymore. To me they both felt quite intuitive, but i can understand that menu usage/item selection is already a step forward and warrants

Using D3 as an example? come on now
Sure, he shouldn’t have said “Any game” but its far from uncommon

How is it overestimating the value if you follow it by saying it was “very cool” 9 years ago? Do you just mean that its nearly impossible now because any multiplayer game has been taken over by neckbeard basement dwellers? Because i can see that...

Did you mean to say.. Mario needs no tutorial because all you do is jump and walk right? :p

It wasnt aimed at 3 year olds though. i think the box i have on the shelf says its 7 years and older. quite a big gap there, as those are some precious years to learn “complex” systems.

you played the first sonic 30 years too late. If you can look past your fanboyism, its not hard to see mario 1 isnt the greatest masterpiece of level design either.

I did not expect them to just come out and say “Yep, we spotted the flaw, but we didnt give a shit”

Question... I too love mass effect and i am wondering if you felt mass effect 3 was that much worse to you... If you can ignore the ending
I see lots of hate for ME3 as a whole, while all the complaints i really see about it are about the ending. I felt ME3 did a lot of things right.. While the story in ME2 felt kind

I havent played the game or dug that deep, but i have seem pretty awful animations. Highly likely these were all the bad ones (and that being the reason i came across them in the first place) , it really looked pretty bad out of context.

You know what’s sad.. i have played and beaten DA1 and 2 a dozen of times and loved every minute of it. But when im asked to collect random shit every 3 seconds, or i have to go do something else while some shitty timed war-table crap is going on.. it completely lost me.

i blame the jump to a more open world, as it is

It was sloppy of them... serious... ios? :p

Not so much unfortunate as it is impossible. Games like starcraft have been around for ages, and it has had countless tweaks, yet unballanced stuff still exists. From the onset, not every pokemon is created equal, and atleast in the early generations i doubt competitive gameplay ballance was something they really had