danjalveskandar
Danjal Veskandar
danjalveskandar

I do hope you share those same opinions about more traditional celebrities like athletes and movie stars...

That’s nonsensical.

Guess you’re also the kind of person who’d rather be playing the game themselves when there’s a friend over. As opposed to taking turns - because the only experience you care about is your own?

In short - by taking out the gambling element? You can no longer appeal to the crowd that is susceptible to the temptation of “winning big”.

They do know, but they also know that a lot of legal systems frown upon the idea of promoting a gambling system to kids.

Contrary to popular opinion? It’s not a legal problem to try and sell a product.

They aren’t lootboxes in the sense that the main problem (legally speaking) with lootboxes isn’t the dreaded “microtransaction”, but rather the “gambling” aspect.

Why so serious?

The #1 takeaway, both for Wollay as well as anyone who would be in his shoes?

There’s an absolute lesson in there for a lot of content creators (both developers and other) - which is that it’s risky to try and keep everything in-house.

Is anyone really surprised?

Not just that - the moment you DO get somewhere? One of the native inhabitants of EVE Online comes knocking and kills you repeatedly for lulz.

Something about one death being a tragedy - but once the numbers ramp up it’ll become just another statistic...

Something about one death being a tragedy - but once the numbers ramp up it’ll become just another statistic...

Interesting how these companies ‘should do more’ - but tons of other industries are given a pass because they have a bigger vested financial interest and thus use that as leverage.

Doesn’t pretty much every single game in existence - with perhaps the exception or rogue/souls-likes which are intended to be more difficult by design - have an easy mode? Often even multiple layers of “easier” below the default/normal/intended difficulty level...

Not sure if that was supposed to be a pun or intentional... Given the names of the more recent Shadowrun games (by Harebrained Schemes).

There’s a two-fold popularity.

It’s true, but as long as both developers and consumers keep going for this low-hanging-fruit option? That’s not going to change...

Which is just proving how useless of a metric the wishlist is.