dandank
dandank
dandank

God, the timing on that Goofy/Donald conversation has always been awkward in any language.

There has never been a more welcoming song in the universe.

Mega Man plots are so predictable. You know that Dr. Wawee's just gonna end up being a front for Dr. Wily.

Heh.

Dang it Fahey, Robo isn't just a "member" of a think-tank of Action Scientists— HE RUNS THE ACTION SCIENTISTS.

That Ecto-1 alone is swell enough, but the rest of it really takes the cake and eats all of the cake

I just want high framerates please

Complaining about having no women at the event is like complaining that a new burger from McDonald's is unhealthy. It's a symptom of a greater problem, not a severe misstep.

At most, the absence of women at this event is a subtle symptom of the general attitude of the industry as a whole, which is already well-documented as caucasian-male-centric, as most things are, but slightly moreso. I don't see what makes this particular piece of underrepresentation so especially heinous. It's as

Yes I am anyone, and I appreciated that reference as well. At first I thought "Oh how lame, they're not even going for a properly colored star man," and then it charged to two, then three, and just before they all retracted into nothing I put it all together. Quite a good punch of nostalgia, that.

Not that the cart portions were super difficult or anything, but the last jump at the end of this stage was actually more magical due to the SNES slowdown.

It won't be long at all before someone takes some pictures of the eyes pointing in different directions for the internet to process.

God, I wish. Then I could beat the crap out of dudes with a ladder while fleeing.

That last panel. SO MANY TEETH.

Considering the game that won, and the runners up— I'm a little baffled by the choice of image.

But I've thought that about actual vacuums...

And it's that very 'endless' aspect that I find problematic. It's why I said "points or no points" at the end of my first reaction to the article. If it's a boss fight, I don't want it to be endless because I will never be satisfied until the boss is defeated! This is the problem! A contextual problem!

From the looks of it, the platforming looks...too soft. Much like Kirby's Epic Yarn was, really. Oh Yoshi, will you ever receive a true successor to Yoshi's Island?

But you could say that about any number of other games, each of which feel different because they all present distinct contexts. And in the two examples you mentioned, there is no preconception that there is some ultimate goal. However if you tell me 'boss fight', it comes with all the baggage of boss fight history,