dallasfox
Dallasfox
dallasfox

Maybe the profits come from selling orders they don’t fulfill.

Why I’m boycotting Popeyes: Over the holidays at parents’ home, ordered a few chicken sandwiches and two cheesecakes for dinner via Popeyes drive-thru, only to realize when I got home that we were short one chicken sandwich and a cheesecake. The Popeyes

If you’re still grinding in this game, I beg of you. STOP.

I had a similar experience with this game in that I quit for a long period of time. The only reason I went back and finished it years later was because I felt guilty about not completing a Final Fantasy game. I was ultimately pretty satisfied but still complain about the game but not because of its linearity,

You hit the nail on the head. That’s the first problem with all genre-gatekeeping arguments like the ones lobbed against FF13. In essence, they all boil down to “This is a bad game because I didn’t like it. Games I like have X, Y, and Z. This game did not have X or Y, and it did Z very poorly. Therefore it is a bad

FF14 really does feel like the game that stole all the best scenario writers.

FFXV was sooo open at the beginning that I never really gave a shit about the main quest. Open world is overdone and overrated.

The characters in 13 spend most of the game on the run from the military, which results in a constant sense of forward momentum. This means there's no side quests and very little time spent in towns, but that doesn't really make the game any more or less linear. Every Final Fantasy is linear, you just notice it more

It’s not because it’s complicated, it’s because it’s not told well enough to care when you’re supposed to care. Same with XV.

I’ve been saying for years that FFXIII isn’t anywhere near as bad as all the shouting on the internet makes it seem to be. It is linear for a good chunk of the game, but does open up at chapter 10 and as pointed out FFX had pretty linear design as well but for some reason no one ever points that out.

Lightning isn’t Cloud.