This whole plan never really made sense to me. They spun it as a way for new players to try the game, but it’s not like it was made free or anything so there wasn’t really an incentive to go out and buy the game. It’s like if you have a group of friends and you all decide you want to have more people in your group,…
Hey, it looks like Heros of the-
Did you just assume I’m not a Ken doll!?!?!
As someone who was really encouraged to see a huge AAA action game advertise itself as offering a viable 100% non-lethal approach, I’m pretty disappointed to hear that there’s no way to non-lethally melee bad guys. I mean, I get what you’re saying about just pretending they’re knocked out (I played the game last night…
Patch that shit.
I find the reality that we all have genitals extremely offensive.
While I appreciate that a review is a subjective assessment and that “charm” or “character” is certainly within the eye of the beholder, TimChaos raises a pretty valid point here. While it may not be to your liking, it’s hard to ignore the impressive worldbuilding on display here, and I do feel like you’re being a…
I really don’t get the “lack of charm” complaint. I think the opposite is true—Serkonos, and Dunwall before it, positively ooze personality. It’s dreary, yes, but not uninteresting or boring. I’m downright baffled by the assertion that the series is uninteresting.
“The rules and challenges change with each mission: A clockwork fortress transforms and shifts with the pull of a lever. A rundown mansion springs back to life as you leap through time. A devious politician protects himself with a body double. Unfortunately, Dishonored 2 abandons these ideas quickly, presenting them…
I like speedruns actually. The wife and I are going to go to AGDQ this January. But that’s just being deliberately obtuse to compare a speedrun to how someone plays the game normally.
Also, a lot of the story is tied up in the environments and lore objects scattered around. That’s kind of like saying, for example, that Bioshock had a bad story because you didn’t collect any of the recordings. You can argue that you dislike that kind of storytelling, but that doesn’t make it invalid.
I agree with you there. Not saying this is how you played, but if you run around murdering the shit out of everyone you see with no regard to stealth at all, it’s not surprising that the game can be breezed through. I’m hesitant to make any judgement calls one way or another, but I kind of think that is the wrong way…
My first takeaway from the review: if it only takes you eight hours to complete the campaign, your playstyle must be vastly different than mine. I just finished The Clockwork Mansion last night with a clocked completion time of 4 hours 45 minutes. Granted, I am playing no kill and ghost while collecting all of the…