Nice bold letters.
Nice bold letters.
Mike, are you Kotaku’s resident rhythm game enthusiast?
Nothing is overly complex in any way whatsoever. The complaint of “why do this...” fits for really any rhythm/puzzle game. Why have all the crazy production going on behind the Hatsune Miku games? Why have the visuals in DJ Max? Or have the characters in Puyo Puyo Tetris? The heart of the game is the rhythm part but…
At any point after casting a spell you can chill out and you are not penalized or hindered as notes go by. It allows you to take in your surroundings (check enemy type, active cooldowns, etc) and then proceed.
But honestly, as you play more, you’re able to take it in fairly easily. It just takes a little practice to…
There’s an easy mode for those who love RPGs, but aren’t the best at rhythm games.
The Metronomicon: Slay the Dance Floor is what happens when a dance party breaks out in the middle of a turn-based…