DOA was something of a gateway drug for me way back on PS2. It's easy to do flashy things and it seems like there's more back and forth than some games. I would say just remember to block more.
DOA was something of a gateway drug for me way back on PS2. It's easy to do flashy things and it seems like there's more back and forth than some games. I would say just remember to block more.
Funny that the highest regarded AC dispenses with the plot
The "it just works" of those old consoles is so great. My computer is more powerful than one million nintendos but it can't play the sound correctly on an emulator.
Maybe Link died that day and never realized it.
Just got stabbed by a guard? Don't worry, just wait it out!
20th Century Boys was incredibly compelling. It's one of those stories where you're trying to figure out what's going on the whole time, but literally anything can and will happen. Urasawa really mastered tone in that one.
Yeah, Out of Sight is likeable but that's not really a stretch for the guy. If he was going to get one, Syriana was prime time.
What kind of drive did you buy to update the ps4? Was the installation easy? I've been chaffing against the limit on the ps3 for years now and want to avoid that entirely in the coming age of 50GB installs
Yes! Even the oddly named BB:CSEX had "bad" endings, which generally involved getting your head squished by Hazama. The time loops and continuum shift ideas were too good to drop, their adherence to a central narrative in CP drops a lot of the charm and sidelines almost all of the characters.
Pretty much nothing but Blazblue CP this week. It's funny how different it is from Street Fighter, which encourages consideration of each step and jump. In CP, if you're not double jumping you're getting bombed with some ten string high low mixup. It's better to jump at all times because at least you'll get smacked…
Thanks for the recommendation, just took the 20 minutes to play through. Note I was just going to play it for a second to try it out at first…
Will probably get through some more Blazblue this weekend, CP's story is finally getting its hooks in
The Force Mage is pretty funny but ultimately ineffective. Toss the enemies around the map without doing any damage for 5 seconds and then run away for 30.
I went 0 rogues quite often. The loot in that game was phoned in, so what if I can't get the occasional extra health potion.
I played DA:O on hard mode too. Man, I could handle it most of the time but those wipes were vicious. Turn the corner grouped up and you get get instanuked by a fireball and picked apart in ten seconds.
I just did what you are intending to do with DAII. Here is some advice-
-If you are on PC try to save often. My copy was buggy.
-It is entirely possible to gather up all the quests in an Act and then knock them over like bowling pins. There is pretty much no need to explore so don't bother doing anything but heading…
Cave story is good. Too many secrets though!
Does this turn RE into a kind of tank based bullet hell where you have to drunkenly loop around zombies?
Just play these once. Playing twice is basically going behind the scenes at Disneyland.
Death to Anders!