cross1993
CaRoss93
cross1993

I’d rather see what Kojima was originally working on than him doing a licensed The Boys game, but I can definitely see the appeal in him taking on the absurdity of such a setting. It would be really cool to see how he takes on an actual “superhuman” society, as I’ve always found the takes from Japanese creators to be

Was talking about this with a friend after the reveal, and while I really like the look of the game overall, the idea that this is veering toward No Man’s Sky territory is deeply unpleasant. I love a good spacefaring adventure, but I want them defined by well-constructed environments and not procedurally generated

The discussion around the predatory practices that Gacha titles include raises an interesting question in response to the earnings Hoyoverse has made. Would this same level of success for Hoyoverse’s titles been possible if they were pay-2-play games (as in a purchase, and you own the game) or would they have died off

I’m going to be totally honest. Between the YouTubers I’ve watched play some of the earlier portions of this game and now this reveal about the final boss, I clearly need to be grabbing this game ASAP. This is an amazing design for a boss. I always forget how absolutely crazy late-game Kirby gets when it comes to this

It's funny though as Xenoblade Chronicles 2 and Breath of the Wild launched the same year, so it wouldn't have been too off for them to release both in 2022. That said, with how close the releases would have been to one another compared to the 8-ish months gap in 2017 is a genuine deterrent. 

Okay, so I’m not crazy that the Legendaries are too much in BL3. I thought I just sucked at the game because I lost a lot of enjoyment playing co-op with a friend who, because of these features, had us gaining Legendaries at such a rate that I was fully decked out with them by the end of the second planet.

I was totally thinking something similar. While the "reality" around it has more to do with modern culture, the fact that CDPR has included it, no matter how fitting, in another game of theirs after the Sex Cards from the Witcher is hilarious. 

Not necessarily. The problem with this mentality is that we’re taking Nintendo’s first party advertising style out of the equation. Their unique hardware is a huge part of how they advertise their games. I think the games would sell well on other platforms, but I don’t know if they’d have the numbers they do as first

Oh definitely. I’m just not sure what Bungie could be coming up with under Sony’s ownership. It’s such a weird purchase, especially seeing as they’re keeping their games multiplatform right now. 

I’m most definitely not sure how I feel about this. On the one hand, it amuses me to see the studio that helped Microsoft make a dent in the console gaming space end up bought by Sony, but in equal measure they’ve been so dedicated to Destiny for the past (nearly a) decade that I’m not sure what this could potentially

That’s totally fair and thanks for sharing. I was curious because the argument often feels like an attack on the core features of the games - such as their challenge - rather than a desire for actual accessibility, so I was curious as to what the appeal had been (and had an inkling again after learning about similar

To start, I would like to apologize since my examples seem to have missed their mark. I know about the accessibility features in Mario and Assassin’s Creed. I chose those examples specifically because of them as an in-road to discuss this topic of “not all games are for everyone”. My cousin genuinely cannot play 3D

And who said I think Battlefield fans are in the right? I don’t, for one thing, and think the series has gone downhill for its lack of experimentation. But that’s a different topic and kind of a strawman as From Software’s titles get a lot of that same discourse as the Battlefield games when it comes to features that

Once again I want to thank you for elaborating on your point. I follow now what you mean and see how it plays into the overall discussion. Thank you for the lengthy response. It has given me much to think about. 

Thank you for bringing up this idea of macro and micro and the attached nuance within the game industry. I can follow where this is coming from since From Software is the origin point for this style of game. Combined with my revelation about what Celeste offered for accessibility, I’m more than willing to shift my

I’ll readily admit, I care about the experience I get out of my time with From Software’s games. The challenge and overcoming it is the main allure to me, and without that I don’t see what draws many people, who spend more time complaining about the difficulty than anything else, to these games as something they need

I can get behind that. It reminds me of how Nintendo implemented an assist mode in New Super Mario Bros, and how it is off to the side well enough that if you don’t want to access it, you never will.

What’s with the personal attacks? I can care and also believe that attacking From Software for it is the wrong way to go about it. And I will readily admit, I haven’t done enough in depth research, so I’m sorry for my ignorant comment there.

I had to think on this one a while, because I think you’re being incredibly obtuse here yourself and adding a similar strawman to what you’re arguing I’ve brought up when you say that AC already has accessibility options.

This is a great example and I really appreciate you sharing it. It’s a great indicator that this can be achieved within From Software’s games in a way that does not lessen the difficulty many of us do enjoy about these titles. Thanks for bringing such a solid example to the forefront, I did not realize Celeste had