cross1993
CaRoss93
cross1993

Oh definitely. I’m just not sure what Bungie could be coming up with under Sony’s ownership. It’s such a weird purchase, especially seeing as they’re keeping their games multiplatform right now. 

I’m most definitely not sure how I feel about this. On the one hand, it amuses me to see the studio that helped Microsoft make a dent in the console gaming space end up bought by Sony, but in equal measure they’ve been so dedicated to Destiny for the past (nearly a) decade that I’m not sure what this could potentially

That’s totally fair and thanks for sharing. I was curious because the argument often feels like an attack on the core features of the games - such as their challenge - rather than a desire for actual accessibility, so I was curious as to what the appeal had been (and had an inkling again after learning about similar

To start, I would like to apologize since my examples seem to have missed their mark. I know about the accessibility features in Mario and Assassin’s Creed. I chose those examples specifically because of them as an in-road to discuss this topic of “not all games are for everyone”. My cousin genuinely cannot play 3D

And who said I think Battlefield fans are in the right? I don’t, for one thing, and think the series has gone downhill for its lack of experimentation. But that’s a different topic and kind of a strawman as From Software’s titles get a lot of that same discourse as the Battlefield games when it comes to features that

Once again I want to thank you for elaborating on your point. I follow now what you mean and see how it plays into the overall discussion. Thank you for the lengthy response. It has given me much to think about. 

Thank you for bringing up this idea of macro and micro and the attached nuance within the game industry. I can follow where this is coming from since From Software is the origin point for this style of game. Combined with my revelation about what Celeste offered for accessibility, I’m more than willing to shift my

I’ll readily admit, I care about the experience I get out of my time with From Software’s games. The challenge and overcoming it is the main allure to me, and without that I don’t see what draws many people, who spend more time complaining about the difficulty than anything else, to these games as something they need

I can get behind that. It reminds me of how Nintendo implemented an assist mode in New Super Mario Bros, and how it is off to the side well enough that if you don’t want to access it, you never will.

What’s with the personal attacks? I can care and also believe that attacking From Software for it is the wrong way to go about it. And I will readily admit, I haven’t done enough in depth research, so I’m sorry for my ignorant comment there.

I had to think on this one a while, because I think you’re being incredibly obtuse here yourself and adding a similar strawman to what you’re arguing I’ve brought up when you say that AC already has accessibility options.

This is a great example and I really appreciate you sharing it. It’s a great indicator that this can be achieved within From Software’s games in a way that does not lessen the difficulty many of us do enjoy about these titles. Thanks for bringing such a solid example to the forefront, I did not realize Celeste had

Where are the articles on you guys then? Seriously, the problem is that writers like Gach and the other people on Kotaku, Polygon and these other sites only focus on From Software’s titles and never discuss the wider realm. Where are you guys when it comes to actual discussions on this topic to highlight how it is

And that’s the problem I have with this discussion. It’s only happening because there is a passionate fanbase around From Software’s titles, I mean if Sekiro didn’t win Game of the Year, I doubt we’d still be talking about this. When Death Stranding came out, if you didn’t like it, you just walked away. Same with a

I hate this argument about From Software being behind the times when no one is arguing for other games to be more accessible. My cousin cannot play platformers like Mario, for instance, and when he plays some of the older Assassin’s Creed games, he needs to put in an outright “God Mode” cheat to play. No one’s out

Yeah... As someone who had to play DS1 offline because I didn’t have Xbox Live back when it launched, it most definitely is a hybrid multiplayer and online experience and that is a huge deal for the way that the games work. If this were an exploit in Sekiro, the argument would be more justified that it shouldn’t be

Oh, for sure, I meant it more as the internal view of how Pixar feels viewers are seeing their movies. I can see how that didn’t come across in my initial statement (as I clearly didn’t word that as well as I could/should have).

Sure, but that doesn’t lessen the impact that having all of Pixar’s films go straight to D+ can have on the way that they feel they are viewed within the corporation, as well as how viewers feel about them. It can be highly demoralizing to feel like you’re the “bastard child” whose work isn’t as valuable in this

Not just Christmas for Sing 2, but also that advance release over the American Thanksgiving weekend (where they showed it just on the Saturday). That made an impact too for sure.

It’s because they’re offshoots of the same structure: speculative fiction. They will always be connected, but how tightly is dependent on those who author these articles, so totally a fair request to separate them. I know that Tor does on their site for the monthly releases, and it has always worked well.