craign471
CraigN
craign471

I feel suddenly validated to see this article even though I never saw it mentioned in any reviews. I screamed at Noctis so many times over this.

It’s part of the problem, yes. If I knew all I had to do was wait out the exclusivity timer and I could buy it on Steam, I would, and I’d have no problem with it.

Your first point is fine - and that’s actually not a problem to me. If you developed to only one ecosystem, so be it, and you’re not responsible for anyone using outside means (i.e. Revive) to get it to work on other hardware.

But the difference is, if the game came out on Steam, that update to support the other device comes free to you. If I already own the game on Oculus Home, not only do I get that same update, but then I am still blocked from using the other headset I own, despite having paid for the same content.

Here’s my main issue with it.

Man, I freaking loved this game back in the day. It had a wonderfully creative melee system (for the time). I would gladly play a HD remake or a sequel :\

Bypassed the Rift protections but not for all titles - I believe it only worked for Oculus Dreamdeck and Unreal titles, but not Unity titles. It was still an incomplete approach.

It is a walled garden though. I’m not sure if it’s changed as I haven’t tried it on my headsets lately (and I’m not about to buy a game on the Oculus store if it’s also on Steam), but if you bought a game on the Oculus store, you couldn’t launch it and use it with your Vive even if the game had official Vive support,

Ahhh.

I’m not religious, so that’s never been a problem/barrier for me. How is it supposed to go? As far as I recall, the main body sounds right, is it the ending?

“Fine” for the most part - It’s a band-aid, not a solution, and only works so long as the team keeps it up, as each game or Oculus update can potentially break the API.

To answer your question, no they did not.

You’d think this roster of mascots would have made for a better Hero-mashup game than Playstation All-Stars (which, I will still admit I heartily enjoyed) but seemed to go about it without recognizing what makes Smash Bros work so well.

I agree, it is strangely cathartic to watch a potato get peeled apart.

Ahhh. Never heard about it, didn’t realize it was on Wiki and I didn’t have time to search earlier, appreciate you for pointing me the right way.

I hadn’t heard about this. Care to share a reader’s digest version? (or link me to one?)

Oh my god this is stupidly amazing.

No. I do not mean Fallout. I mean post-industrial but still fantasy (not science fiction) setting would be a really fun mash-up from Bethesda.

I’m totally enjoying the WW1/2 Dovahkiin vibe. I would so play a TES game in a near-current setting.

They did scale back AI in some modes - It’s virtually non-existent in Hardpoint. But having killed 30-40 AI before in a match of Attrition, I’d say it heavily depends on what map you’re playing, and what stage of the map you’re in. I’ve noticed that maps tend to skew towards “Lots of grunts” in the beginning, then