craign471
CraigN
craign471

Shame I missed it on the Amazon Gold Box Sale then. Maybe next time! Thanks for letting me know your experience with it. The visuals (or lack thereof) don’t terribly bother me. Mostly just looking for fun and satisfying gunplay and pacing that isn’t too arcadey

Thanks, this is good to know. I’d heard about Squad, and was tempted to look into that too. I suppose I just miss my old-school Rainbow Six 3 (and earlier) a lot, I want more that and less Vegas.

I would, but I hate console shooters - I’d play it on PC, so renting isn’t much an option :\

Thanks for the opinion - though that didn’t address any of my fears. Does the gameplay tend to be tense more often than “charge and gun-blaze”?

I’ve been meaning to ask, because I keep avoiding this game even when it’s on sale, but I’ve been longing for a more tactical shooter lately (But not Arma3 tactical); Is Siege any good? Even as a purely multiplayer shooter? I tried it during one of the earlier alphas or betas (can’t remember) and it felt more

“A delayed game is eventually good, but a rushed game is forever bad”*

Their kickstarter premise?

Thank you. I appreciate you noticing - I try my best to discuss things openly :)

I don’t disagree with any of those points - and those are by far completely different arguments than what theburners was making. From that perspective, I can see how the lack of player agency can ruin the experience for someone.

I accept what you’re suggesting is true for most cases, a developer fix over a community one does inherently have better integration, yes, and generally won’t get broken by subsequent patches (Bioware’s SWTOR is the exception to the rule here quite frequently). But given the general speed of the modding community

No, he [SPOILER ALERT DO NOT READ IF YOU WILL SEE THE MOVIE] was awoken from stasis as a douchebag who tried to kill national treasure Matthew McConaughey and steal his spaceship to go back to a dying Earth.

Note I said “every” gameplay mechanic. I did not say it was not “a” gameplay mechanic. There are plenty of game mechanics it has little to absolutely no effect on, such as terminals, work benches, crafting, strongholds, exploration, V.A.T.S., lockpicking, and as you said, combat.

I do, and it’s quite ridiculous to be honest. I find it hard to believe from any definition, that after playing FO4, the existing below-average conversation system in the game has completely broken the entirety of the game for you. It’s a relatively inconvenient function of the game that doesn’t necessarily hinder

It is a fix. Not necessarily an official one, but a fix none the less. You say the difference is“not a semantic” one, but it is, apparently based on whatever your personal definition of a “fix” is.

Are you playing on PC? There’s a Nexus mod for it.

Maybe it’ll come to consoles when mods come to PS4/X1

I could get behind this idea so bad. But even better, he shouldn’t be a character. He should just be himself, Matt Damon, waiting on the planet for everyone.

Look, I know we’ve spent a lot of your money, but I really believe this time will be the best one. Maybe this time we can even work it out so we don’t spend money to bring him back after we send him!

Totally forgot Elysium. You’re right.

Hello, Hollywood? If we can’t get the game of this, let THIS be the movie plot.

And I vote Matt Damon is a villain on the moon, because let’s send him to space again.

I thought these were voted on by industry judges, not fans? Wasn’t there a whole Kotaku article about this the other day?