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CrabNaga
crabnaga--disqus

I borrowed someone's old fat DS to play a couple games on several years ago, and after a couple weeks of intermittent gaming had developed quite the pinched nerves. Like, I couldn't feel the outer half of either of my hands for about a month and a half. It got better once I stopped playing. I wouldn't say FFXII:

I'm with John Teti on this one, I absolutely hated passing the controller in any game I gave half a crap about. And nowadays, I don't think it's possible anymore because I cannot stand to watch people be bad at video games. Someone uploaded a playthrough of Bloodborne's alpha (aka a game I'm quite interested in) and

Personally, I like to believe that the sideways universe was Shepherd fighting off an indoctrination attempt by the Reapers.

Trevor Phillips from GTAV is probably the biggest jerk, too.

3D series: Wind Waker > Majora's Mask > OoT > Skyward Sword > Twilight Princess
2D series: Link to the Past > Link's Awakening > Oracle of Ages/Seasons > Legend of Zelda > Link Between Worlds > Phantom Hourglass > Minish Cap > Zelda 2 > Spirit Tracks

I pretty much share your opinions about Ocarina of Time. However, I was in college by the time I played it for the first time, so maybe I just never got the nostalgia factor. There's also the "innovation" factor, where OoT was the first to set the tone for the 3D series, and came up with a lot of the signature ideas

Yeah, pretty much everything in the older Fallouts and New Vegas made sense in terms of how people would live in that sort of situation. Fallout 3 feels like they just vomited out a map and the solid pieces of the vomit were the towns.

I wish Maxis would go back to making quirky-yet-ambitious titles like SimCopter and Streets of SimCity. Those games were fun as hell, and you could import your SimCity 2000 maps into the game and they'd be rendered as 3D cities you can fly/drive/explode around in. Or maybe make a SimAnt 2. Basically, I want more

X is a blast to play through multiple times, since the dashing and wall kicking mechanics add a lot of depth to the game, and allow you to do things at your own pace (which, if it's your 10th+ time through, tends to be "dash everywhere"). As a sidenote, recently I saw someone streaming Megaman X, and he had apparently

MM9 is pretty hard, but it's not unfair. I've played through the game over 30 times (which I only know because there's an in-game achievement for doing so), and now I can pretty much just run through every level without abusing the item shop or dying.

Yeah, I also tend to listen to more game music than regular music nowadays anyway. The major exception is for games that have massive replayability like Diablo, where I'm more willing to turn on some music of my own rather than hear the same stuff for the 100th time.

Somewhere in the development for Mass Effect 2, they forgot that the game is meant to be evocative of a 70's/80's space opera, including all the silly synth, lens flares, and film grain.

That song is also a remix of a similar rest area (and other areas, honestly) in the Kirby series.

The Majula theme also works insanely well with the ambient sound of Majula, which basically the sound of a calm beach.

I think the idea is that the animal characters' names are all the sorts of names a human would give them as a pet. The same goes for Amy Sedaris' character. As a side note, one of the most amusing things was the fact that she has a rival agent named "Samantha Gecko" or something of that nature (the last name

I really love the title sequence, very stylish. The music reminds me of Hotline Miami.

SPOILERS

I felt like the humor peaks around midseason, but the stories and character dynamics get more interesting and entertaining as the season goes on.

I love watching speedrunners on Twitch. That's more or less the only use I have for it, though. Basically, watching someone being really good at games and doing things you yourself cannot do is sometimes pretty interesting.