Also, they had control over the camera and edits- that does make certain tricks possible. This isn't really that special, especially considering how small the environment is.
Also, they had control over the camera and edits- that does make certain tricks possible. This isn't really that special, especially considering how small the environment is.
Thank you for bringing this to my attention.
Ah the cheap shots at Doom3 never get old.
Makes sense because these chips really only make sense for package design- the orange isn't Half Life, it's Orange Box CD Case Orange.
Seems like the Halo color should be space marine chief whatever armor green.
The strafejumping/rocketjumping movement tutorials in QuakeLive are insanely difficult if you're new-ish to quake. Teeth shatteringly difficult.
Ikaruga Bullet Eater style. I played Ikaruga on a dreamcast emulator where turret bullets weren't rendered- that was nuts but fun.
The footage was taken with a controller so yeah, aim assist. If you have a problem with that obviously you're going to be on PC- no way in hell will that be there.
They have included MP, in fact today was the reveal for them- kotaku just missed it. There's going to be a 'Death Rally' 6 player car combat game, and 'Legends of the Wasteland' mode which is 8-12 coop scenarios.
It's actually id's creative director (Tim Willits) birthday too- it's sorta how the day got picked, they mentioned it in an interview.
I remember when there were more makers than consumers on the internet. Good times.
Um- that's pretty much what he's been saying from day 1. He's just trying to remove restrictions on the programmability of the hardware. In fact he did things in such a way as to discourage piracy applications, though that is inevitable when you remove those restrictions.
Well, aside from the chilling effect on enthusiast programmers, yeah.
New Ninja Gaiden would fit right in with the MK designs.
You know what? All this #thatsnotmyshep talk gives me an idea- maybe there should be a special edition, where you upload your save file to EA, and then if you buy a special/LE/whatever edition, they put your Shep on the cover art. It'd be doable.
The shot mentioned in the article can be seen at the very end of this trailer. I remember noticing it and thinking- damn, that's a cool shot! Not because it's amazing Michael Bay wizardry- instead, it's using fx to show people something visceral they'd never see so clearly in real life.
It is pretty awesome that this game, which is basically a very clever april fools joke, is actually getting made and still mistaken for a joke.
Singularity was a UE3 game, as was Raven's Wolverine- notable because they had previously been an idTech developer, then dropped it (with the exception of Wolf2k9). It sounds to me like SK tried to go cheap on in-house programming staff, and it bit them in the ass. UDK in its current state is plug and play, but…
Magic doesn't use dice.
Animated gifs never work on Kotaku, I have no idea why people even try.