cowfish13
cowfish13
cowfish13

Did I write this article?

2nd hardest is usually the perfect fit for me, unless it’s just “Easy, Medium, Hard,” meaning hard is the obvious choice for me. It’s an odd bit of game literacy, but any game with the 3 easy medium hard modes usually mean “difficulty is an afterthought, yet hard isn’t our mode for mastery second playthroughs.” Virgin

That’s actually a pretty strong point. I personally do feel the team is getting bombarded unfairly for making any statement (and they are gonna be bombarded a lot more by the “anti-politics media gang” later on), just because they are working under a billion dollar company. However, the one thing that billion dollar

From what I’m hearing, no one on the writing team can make historical literary allusions, because its from billion dollar Ubisoft. Ubisoft hires people to make these games, including Clint Hocking, Director of Far Cry 2.

I hope you realize people make video games; not company entities. The only thing that holds is the idea of “committee”, which admitting, Ubisoft has that one board who works on all games.

Anyway, I feel it’s important to state that Clint Hocking is working on this game, the director of Far Cry 2. I mean he’s just one

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Okay, I can’t believe I’m doing this, having to explain why a Folding Ideas point doesn’t apply here:

In most cases, in-universe explanations add nothing to the subtext of the story, and have no affect on the problematic subtext that its trying to explain away. However, the explination’s subtext here is“Hey, this is

What particularly bugs me is that 1400 cards for just Persona in the 90s would be extremely remarkable, but that obviously is not the case. There are so many franchises that use the SMT name or framework.

You had the same Machinima interest I did a long time ago. Thing is, I feel that HL:VR is like the first good machinima in about 5 or 6 years.

Finally, the Horde gets a Furry race.

The world needs more food fiction,” should be “The world could always use more food fiction.”

One of the most fasinating thing about Game Journalism, and game coverage in general, is living vicariously through others. Too many games, not enough hours, yet I can appreciate things like EVE Online war stories or practically any story about a MMO.

Kotaku has always been about coverage reflecting what the staff is

It was so weird to me, back in the day, that Uncharted Co-op was 3 player. Now, I don’t bat an eye at it.

I’m noticing companies don’t do DVD documentaries anymore, but I remember how most of them were quite bad. They didn’t add insight to the making of process, but rather are selling me the game that I already bought. Mass Effect 2 and Fallout 3 come to mind. I remember really liking Halo 2 and 3's documentaries, however.

Soooo... the concept art is flipped and so is the cosplay. What I can assume is a セ (se) symbol is flipped on her headband.

Cleave Gaming! Hoo-ray.

And people tell me that Disney and Square Enix would let Sora be in Smash...

The Defunctland Podcast is also fantastic. Usually, the podcast is an interview with someone at the front lines of the most recently discussed attraction on the channel.

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Why didn’t Conan care about Case Closed when it took the timeslot of Pierre Benard’s favorite late night anime, Cowboy Bebop?

I I don't have many stream looking friends but from my personal experience, everyone that had twitch Prime just had it from Amazon Prime. The argument here makes it seem like people subscribe to Amazon Prime just for twitch Prime.