cowfish13
cowfish13
cowfish13

Woah, did we go full circle? All the Battle Royale games were basically spin-offs of zombie games and now we are returning to the zombie gametype, albeit with human opponents.

LOL Respect for the world’s cultures is political.

I wonder... did we actually go full circle? I remember the usual case back in the day; we would consider the quick tie-in on console scummy as fuck, when there are great non-tie-in games for kids that would make better purchases.

Her mech suit’s health skyrocketed from 100 to 200.

Don’t you mean 500 to 600. However, your statement isn’t actually false. It used to be 100 normal health to 200 normal health, and 400 left was armor.

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A lot of the comments to this article already discuss what in this video. Anyway, this video analyzes how villains and trash talking are inseparable, but overall, its all for the game and the spectacle.

This guy, Core-A also did a video on taunting, also relevant, due to mindgames.

... and Kayne and Lynch? Practically the same game as Freedom Fighters, no?

I’m kidding.

That’s impressive that the Genji practically saves himself twice. First he dashes, and does some softening damage, but he has no recovery. So he ults to get a dash back, and uses it to not only damage the Pharah but to get into position to make a swing, which he does and gets the kill to recover the dash for the third

Well Overwatch is a game with 24 characters, if you are steadfast in only playing one, no matter how ‘meta’ they are, I look down upon you. On average, I believe you should have 3-5 characters that you can confidently play and compile into your group of ‘mains’.

So are we just spoiling the Escape Room?

Anyway, out of the two themed escape rooms I have done, this is the only one I believe truly captures Zelda, despite only being 50% paper puzzles, and having zero block puzzles.

I think the most unique thing about this escape room was that there were actual actors that did a

Can’t believe you haven’t developed the ability to use two fingers on the bumpers.

However, it’s all moot. After playing the demo for PS4 on the difficulty of no auto-aim, I decided that PC mouse is the way to go. You can’t aim while pressing the face buttons so always having camera control is important.

No Rayman? I mean, like most people, I appreciate the seperation between Rayman and the Rabbids, but Rayman is a wholesom character that I love and could fit with Mario well enough.

For me, I took Niko Bellic’s resilience to kill to heart. I only beat people up, and only got and used a gun when Little Jacob gave me one.

Whoever posted the Facebook link is a little opinionated:

When a Kotaku editor post a arguementive controversial statement, I’m always glad another editor will come in and state how they disagree, keeping the site about people’s opinions. I mean rationale should point to that this is not the whole team’s opinions but I like that someone can but in to disagree.

I like the support roles a lot. Thankfully, everyone now accepts 2 as the ideal amount of healers.

Subspace Emmisary disapoints me for not what it is, but what it could have been. I consider the biggest flaw is the lack of use of the Nintendo worlds, instead they were just allusions to existing worlds (Earthbound’s Zoo, The Lost Woods for Link) and a greatly missed opportunity to use enemies from the Nintendo

Dat me.

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I think more open-ended games need running away to be an option, and the only reasonable one.

The NPCs have an insane amount of dialogue permutations. They all have one for each state of their daily schedule (working, walking to work, sleeping) and then a bunch of minor changes and alternate dialogue based on things like if it’s raining or if Link is naked.

Remember Idle Servers in TF2?