cosmonaut-zero
cosmonaut.zero
cosmonaut-zero

The good news is that, at least as far as level 13 (cap in the open beta), every class is fun to play. I was a little underwhelmed by the Demon Hunter, but I could see how her sneaky slipperiness would be entertaining when it gets harder. In the beginning areas her defensive traps and evasive abilities were a waste

I don't mind multiplayer RPGs existing. In fact I quite like them. I just want multiplayer RPGs and singleplayer RPGs to be able to exist in harmony.

There's a crucial difference between ideal build and viable build. It's a matter of what the disparity between the best build and the 10th best build is. D3's system has fewer total builds because they're differentiated on a less granular level, but on the other hand it actually has more /meaningfully different/

I agree that it's fun to figure out those builds in the first place. That's precisely why I prefer D3's system, where getting to test my creations isn't separated from me by dozens of hours of repetitive filler. In D2 unless you had no life or no job, you couldn't afford to test out wacky builds because the penalty

Considering that idols exist for the explicit purpose of pandering to fans, this is hardly surprising. I mean, it would be a shocking disappointment if that WASN'T what the show was like.

Actually, I would read the shit out of that.

The difference is that for a lot of fans, the appeal of AKB48 is sexually-rooted. That's why the word pandering is more appropriate in the case of AKB48 tie-ins than Avengers tie-ins. Although some of the Robert Downey Junior / Iron Man stuff I've seen, I'd be comfortable calling pandering as well...

Will people run their mouth before doing proper research? Every time.

One of these things is not like the others. Applying physical object kneejerk reactions to a digital product never makes sense. So yes, it would become less straightforward in the same way that trying to find the integral of a recipe for chocolate chip cookies is less straightforward than trying to find the integral

This. GG DMCA.

I dunno, I think VidRhythm sounds significantly better. It's snappier, less unwieldy, and isn't rooted in a cheesy pun. Theatrhythm sounds distinctly like something a non-native speaker would produce thinking they were being clever, while VidRhythm is much more natural, if a bit blandly descriptive. To me anyway.

I mainly game on handhelds on my bus commute, so infrastructure mode is of dubious value to me. If I'm at home and I want to play multiplayer, am I going to fire up the Vita, or am I going to play League of Legends with my friends? If there were support for Japan-style ad hoc on public transportation I'd be all over

I think part of the problem with full voice is what it does to the flow. Either you have basically a cutscene or you have dialogue boxes. Not every little conversation needs a cutscene, so that method is flawed. And if you have dialogue boxes the voice gets chopped up into stilted little fragments where everybody

Fun Fact: Theatrhythm in Japanese could just as easily be rendered Seattlerhythm.

Looks promising, but if it's not fun solo I can't imagine it being all that great in the US. It'll run into the same problem that Monster Hunter had here: nobody wants to play multiplayer on a non-iOS handheld.

Wait, Mass Effect 3 is still an RPG? Were we playing the same game?

In this genre of music, that riff is the whole backbone of the song. I can see what you mean about it being spotlighted more in the original. Those clean triangle waves really stick out. But if they had left that part on a simple bass and tried to translate it into their style, the whole song would have had a big

Moreso than a lack of demand for the game itself, I think there was a lack of demand for the game /in this format./ I don't know or care about this world enough to want the extra goodies, and I'm going to play the game on my Vita (because SHINY), so I don't actually want a physical UMD of the game. So I'm totally

Same here. I just shelled out $70 for Agents of SMERSH, $90 for Sentinels of the Multiverse 2nd ed + expansion, and a few $30 hits for Shadowrun, DFA, etc.

The bass part isn't lost, it just got shifted over to the main rhythm guitar riff and punched up a bit.