corpocracy
corpocracy
corpocracy

Actually, if you watch again, the game is pretty clever in how it telegraphs what's coming up next. The disappearing/reappearing blocks, for instance, actually have faint outlines when they are not visible (so you can still aim where to go, you just have to find the rhythm in the game to know when to jump).

But what's mind-blowing to me is that we are barely doing ANYTHING to pursue the matter. We don't even have a roadmap of goals to achieve to get anywhere close! I hate that we not only have a world and a public that yearns for this to happen (and to happen relatively soon) and people who are willing to do it (some

"For this you need some scissors and a piece of string..."

It's crazy how I long I've been looking forward to this game. I didn't preorder it or anything, but I am a huge fan of Aliens and I've been paying attention to it for the past few years since its been in development. I'm bummed the consensus is that it sucks hard. Guess I'll have to wait for some OTHER studio to make

I understand this, but hardly any of the games used the D-pad. That still doesn't make its placement (and abandonment) okay, but every game at the time understood that the analog stick was the means for default control and acted accordingly. Personally I always thought it was pretty comfortable.

I'd actually be okay with caveman blueprint! But I feel like N64 doesn't even get that recognition! I mean, sure, the Playstation Dual Shock and the Dreamcast controllers are probably the true fathers of modern controllers. But as I said, a lot of those parts were present in the N64 controller. It was just so early

I always loved the gamecube controller's feel, definitely. And honestly the button layton in general was pretty good.

It's weird how preferences work out. I'd say for the most part I'd agree with this list (I would definitely put SNES at the top, but y'know) but I still say N64's controller is way underrated.

My point though is that the N64 controller came before the Dualshock or the Dreamcast controllers and both ended up cribbing heavily from the N64.

Because those were "Joysticks" and usually required the use of your whole hand to use. The N64 was the first console to widely popularize the analog stick over the use of a larger joystick or D-pad. I know it sounds kinda nitpicky but think about how someone uses an Atari controller over and N64 one and how that

I think the whole reason for the D-pad prong was because the whole concept of the console was such a radical shift from previous ones. I mean, 2D consoles were the norm! D-Pad was widely accepted as the best way to control 2D games.

I'm with you man. I am still a proud owner of my gold special edition controller for my N64. Granted, I never played the games that are rougher on the stick (Mario Party comes to mind) but I did play Smash Bros pretty religiously for quite a few years and the controller still works great!

Love the paint job. Awesome. However, N64 controller Nintendo's worst controller? I don't think so.

This is an early unfinished build (hence why that screen says that it is not working yet). If you read the linked forum it goes into pretty good detail at the scope of what this guy is trying to make in this game

Wasn't sure if this was a SpaceBalls reference or a reference to Ludacris (the rapper). Then realized I was on Kotaku.

+1

Alright, so I recently got that "Jailbreak the patriarchy" extension that was featured here awhile ago and I totally forgot it was on (the extension switches all gender pronouns to the other).

OHIO REPRESENT!

God DAMN he's gorgeous.

+1