coolbho3000-old
coolbho3000
coolbho3000-old

@vlatro: I don't have anything particularly useful to say, but I must note that this is probably the most epic comment I've ever read on any blog.

@miquonranger03: The Quickening: That's a common myth spread by ROM sites back in the day. The truth is, the laws behind backing up cartridge media are muddled.

@moderndaydruid001: I'm an Android developer and I hate the Droid X for the same reason Gizmodo is hating on the Droid X. Actually, the majority of the Android "underground" developer community is looking down upon this phone.

@robert.tieber: You do need a Mac (or a Hackintosh), but the iPhone SDK is free, and the part that includes the simulator is free. The part that lets you test your apps on actual hardware and publish them costs $99 a year.

@Michael Li: There is no iOS emulator. There is a "simulator" in the SDK that runs iOS apps compiled to run on an x86 processor. You can't install production apps on it because that would require an emulator (which doesn't exist).

@mados123: Stock 2.2 beats Sense by far, in my opinion. Sense tries to be too flashy, almost to the point of hindering usability. It very often ends up slowing the phone down, though it does have a few redeeming qualities (such as the copy/paste implementation in the browser). Google's engineers are more clever than

Intel? Developing a game that (by the looks of the screenshot) can't run on their own integrated graphics hardware? I guess they couldn't use an Nvidia GPU (with whom they're having a feud with right now) or an ATI GPU (owned by a competitor) to test their game so they just dropped it along with Larrabee.

There was no email exchange. Stay tuned.

I often find that the process of going through the hotspot actually diminishes the signal quality and increases latency, sometimes significantly (wired tethering to my laptop on Froyo is often quite a bit better than wireless tethering). I don't think we will ever know how Facetime really is over 3G until the iPhone 4

@reverend_green: In my opinion, the calendar wasn't bad. The problem with calendars, though, is that they get outdated in a year.

@Augure: I'm not an iPhone developer or hacker, but I'm pretty sure you didn't pay these people to jailbreak your iPhone. They don't have to work for you. Last time I checked, it's pretty difficult to find and use exploits effectively. I'm willing to bet there's a reason that they don't release updates with such

@GyllenDrage: Oops, already answered. There you go. :)

@UltimaKnight: SATA is supposed to be backwards compatible, so a SATA II SSD should work fine in a motherboard that only supports SATA. The only difference is the speed, but since no SSDs reach SATA's theoretical maximum of 1.5Gbps anyway, you should not notice much of a difference.

The Nexus One got a Sony LCD panel driver a while ago in the source repository, so don't be surprised if you start seeing LCD Nexus Ones in the future.

To everyone crying foul because this supposedly shows the hypocrisy of Android fanboys: Apple would not have approved the applications in the first place.

@TheTechnocrat: I believe that Nintendo will do something to block existing flash cartridges (they certainly did it with the DSi). Even if they do work, forget about using your flash carts with 3DS or DSi games - only legacy DS games will run from them.

@Sigismond0: I can't think of a single chipset that supports only wireless n. They all support b and g as well (at least).

@vrillusions: Though this application promises that it won't invoke anti-cheat systems, I would still be careful with Valve games, simply because VAC bans are so relentless and irreversible. The -novid option is the way to go.

@Future Retro: Unless you overclock the OMAP3 (and that thing can really overclock very nicely), the 1GHz Snapdragon is going to be significantly more powerful than the OMAP3 in the Droid (in terms of benchmarks in the Android OS on the same version).

@coketown: The Snapdragon has an "Ardeno" GPU integrated in the SoC package. It doesn't appear to be as powerful as the PowerVR SGX 530 that the OMAP in the Droid uses, but it's still plenty powerful and supports the same OpenGL ES extensions that the SGX supports.