That's the worst thing? Figures? Tame.
If collecting figures is wrong, I don't wanna be right.
I have three characters - levels 27, 25 and 28 - and I don't mind getting gunned down by a level 14 player. I'd be a lot more upset if I could just walk all over any level 14 player just because I'm twice their level.
I really hope someone makes a house with only the ghosts of Yoda, Anakin Skywalker, and Obi-wan Kenobi. I'd pay to watch that sitcom.
Combine it with wearable tech like they have at www.wearableexperiments.com, and you're kinda set. Now make it so that you have to read out magic spells to activate them and feel the magic tingling in your hands as you hurl the fireball towards your enemies in VR *.*
What the hell are you talking about? Bungie made Halo. Bungie bought themselves out from Microsoft in order to make a game that was NOT Halo. Activision published it.
You've probably noticed this by now, but every year, nearly everything gets repackaged in a Game of The Year…
No one simply walks into Mordor.
Bad Company 2 remains the pinnacle of co-op gaming for me. Each class had its strengths and weaknesses, so it required communication among the squad to determine who was going to be which class. If a tank or a chopper came along, they were something to be feared. If you wanted to flatten every structure on the map, by…
"fun stuff"
Maybe this will get people farming, instead of farming.
Sadly, but truly, it was. The Loot Cave will now become the stuff of legend, like the Vault in Borderlands or dry land in Waterworld.
Seems like everyone (myself included) is shedding a solitary tear for the loss of the Loot Cave, but it wouldn't have been so important if the loot system was acceptable in the first place.
... I fail to see the difference.
That was the best part of the game