Just gonna say this, there is not a single thing you can buy while “on the road” that should be eaten. :) It is all crap, all full of crap. If we all ate a little heathier, this would not be an issue :)
Just gonna say this, there is not a single thing you can buy while “on the road” that should be eaten. :) It is all crap, all full of crap. If we all ate a little heathier, this would not be an issue :)
The following week it begins for me with Recore (sincerely hoping its good) and then there is pretty much a new game every single week til december I have pre-ordered. Gonna be a very busy fall.
I think with the addition of the mentor program and duties this may help with exploration a bit, I hope at least, lots of cool stuff in the coreners of dungeons we never get to see sadly :(
Hoping Rogue One will usher in a UCS AT-AT walker finally
I am sorta doing that too now. I only buy something if I have the intention of popping it in day one and playing it to completion. if not, then it is just backlog city!
So what exactly did you see in that video that is not true?
Devil’s advocate here.
This is another one of those expectation vs reality situations.
That fact that you call them promises at all shows how wrong you are about what you are entitled to.
And I think that is the problem. Perception.
Hey, I see pitch forks and torches, and mud being slung, what is a guy to expect.
The vast majority of things that people feel they were “promised” and I say that in quotes because people of this generation believe that if something passes the lips of a developer it is gospel, is from conversations that were had TWO YEARS AGO. Post E3 2014 interviews, with a very excited dev with lofty goals, who…
I find a lot of what is being said on that page, as well as other to be abotu 50% correct.
It was exactly what was promised, Explore, Trade, Survive, Fight. You got ALL those things.
Amen brother, I totally forgot about that.
But if you watched the trailers that came out in July, the Fight, Trade, Explore series, they were bang on what you could expect, and anyone who saw beyond that was fooling themselves.
I do also forgive this in a way, 2 years ago, when we first saw NMS, Sean had a pie in the sky dream for what it would be like, then the reality of it sets in and you have to make sacrifices. In a game about solo exploration, was it worth sacrificing other elements so they could ensure on the million to one chance you…
The thing is we are living in a time where games on average have got much much shorter. Sure you list of a dozen titles, I can give you hundreds that are under 10 hours long all that came along in the last year.
But there is ship to ship combat, if you get attacked by hostiles, or try to defend carriers.
In all fairness that was explained by Shawn as week one glitches and they were looking into it. He believed it was due to server overload. They were quite frankly confused by why they could not see each other.