It’s almost like that’s why they bought Criterion and why we haven’t seen a new Burnout in over 12 goddamned years.
It’s almost like that’s why they bought Criterion and why we haven’t seen a new Burnout in over 12 goddamned years.
It’s Sony. ‘nuff said.
And this video is a MONTH old, lol.
“Come at me Xbros.”
In case anyone was wondering, it’s not very good.
“I just really, really, really hate the idea that things have to be the GOAT or be trash.”
It works on Lite as well. Also, if you get a USB-C to USB-A Female Y-Cable, rumble should work too.
This is GREAT news!
The video or the actual assets? Because you have to provide the potentially copyright infringing bits yourself...what he provides on github is code he has written himself.
BlocBoy JB would approve...smh.
Did the wheel need another reinvention? The unexpected appeal of the Xbox Series S (and X) for me has been its continuity with the Xbox One platform.
I get that they lost the Nike rights, but if you’re going to do Adidas...why wouldn’t you make em Yeezys? Because they cost too much for Miles to believably afford?
Really Kotaku?
Yeah, that’s the only one I’m aware of, but based on the devs comments it seems that “only scratching the surface” of the Series S/X hardware... can be read as “didn’t spend much time trying”.
If you’re using wi-fi for either, you’re doing it wrong.
You said there was “no apparatus” that makes this type of gameplay technically possible right now. That’s what I initially took umbrage with, because it’s just flatly wrong. Not only that, but it was done with far more expensive floating point calculations than a voxel-based implementation such as the threads topic…
It has dedicated RT hardware that runs parallel with full performance.
You said it doesn’t have physics based destruction...it does.
Ouch.
Oh, Stephen...why put such an “important” review in this guys hands?