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I could have sworn all endings had the same CG as that Shinnok/Quan’Chi one on my PS1 copy.... Regardless, most MK plots/endings were just awful after this game. Really, the plots become so ludicrous, and the endings so campy you can only help but laugh.

If it were entirely like an arcade game, I wouldn’t mind as much... Sometimes things are so hard, you’ll need some continues... and then shell out a quarter here or there...

Looks like some twisted merging of Kazuki Takahashi and Joe Madureira’s artwork... really, looks like a bit of Yugioh with some of the overly ornate and complex stylings you see in Darksiders.

The amount of money these pay2win mobile games generate is insane. The money some of these games make easily pay their developers’ yearly salary in a week.

EXACTLY this.

You tell that to the workers who are told that it will affect them in some way... or folks that absolutely *need* to pay their bills, and can’t switch jobs nearly fast enough to demand to work sane hours, or be treated with dignity/respect.

Nah... consumers would be convinced that games are going to become much more expensive, and that the developers should be *glad* they even have the opportunity to be working in the games industry. Course, this would assume that apathy would turn into legitimate concern.

Fortunately we’ll see a proper successor to Castlevania in the near future without Konami, but with one of the key figures to the series:

With Igarashi making Castlevania’s successor via Kickstarter, you won’t have to:

Even during TBC the Exodar and Silvermoon proved to be empty spaces... Between the added load times induced as a TBC-expansion zone, and the fact that it lacked quick routes to head into all the other big cities (and a route to Outland)... they were simply not used all that often. Shattrath proved more useful as a hub

Homogenized? No way I like the ladies.

Seeing people roaming around the whole world is the one thing I do miss in WoW... for the longest time, most areas *except* for the end-game content is pretty much a barren wasteland of NPCs, and little else.

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Man... this game was a lot of fun... albeit a bit easy.

Capcom and Konami really need to take notice when it comes to these Kickstarters.

Know what a find curious about this Castlevania successor..? The main protagonist is female. Why is it a big deal?

Every time I see clips from a WWE game... I really do wonder, how is it still a thing? Really, they don’t have to keep using that system Jakks/THQ developed... Then you have the very old animations that are still being recycled... and those glitch clips... ugh.

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This shouldn’t be surprising... I mean really... the game already had Macho Man modded in for a Dragon:

The Combusken version is leagues funnier...