cmcraddock
Ortikon
cmcraddock

At level 80 now and run a nearly full lightning build. With an exception to Fire Shield.
Where fire-shield comes in very handy, especially early on with the right enchantments and aspects:
-Casting it recovers 50% of lost health (great on a first character when you dont have very many heal potions yet)
-once every 120

I tried it for a necro and it basically starts you at level 1, doing whispering favors, helltide etc. It was kind of boring that way. The campaign at least has a nice way of guiding you around the map, it gave me a lot more to do.
At about lvl 10 i deleted the necro and made one with campaign enabled and had way more

I have a physical reaction to crowds like this, even when seeing a photo like in the headline. It is akin to lifting a rock or piece of garbage, to find a crawling mass of squirming larvae. I am instantly filled with a combination of fear and disgust that locks my eyes on it with horror.
Add the claustrophobic effects

I’ve heard Foundation is in the same status as Dune for very early sci-fi that inspired the future of the genre. As a Dune fan, would anyone recommend this to me as some good watching. Might try to get to reading it but I already have a lineup of books im digging through, including re-reading Dune which I am already

I already hate “busy” crowds but this is just purely nightmarish.
This would probably put me into some sort of catatonic panic if I was stuck in it.
There are very simple solutions to this: Spread the event out multiple days, make tickets capped for specific days. Make 3-day passes but those must count as 1 person per

I wonder if we’ll see this used in combination with those magnus-effect masts that was starting to see some use.

24 hours later, I found another Staff of Lam Esen, it’s fantastic.
Until now I had been stuck on the same staff since lvl 60, which was a ridiculously high-damage rare that I imprinted an aspect to, and nothing was coming close to better.
Lam Esen definitely turned into a tipping point on my build, thanks for the heads

The “No Durability Loss” stat on the grandfather sword is such a waste of a stat on an iconic diablo weapon with how durability works in D4. If I die and really am concerned on durability effectiveness drop, nothing stops me from just teleporting to town, repairing, and continuing.

Found em on reddit. This guy’s top-end for the random chance is way better than what I got.

The wildest unique I’ve found was a pair of gloves that made each hit randomly between 1%-200% of my damage. As well as a bunch of lucky-hit stats.
The whole item is geared around pure random chance chaos.

Interesting. I got it around lvl 60 and put it away (might have melted it.. whoops), hopefully I get it again around lvl 85 where it’s core stats are better. I think it was about 1600 damage below the staff I had, and would be losing out on a ton of other stuff for my build. But crackling energy is a huge part of my

The whole game looks like it was made from collected assets. From everything I have seen of it, my eyes are constantly assaulted by the clearly mashed together objects that look like each asset was built by a different person.
There was a good opportunity to make an art collaboration project out of this with consenting

They did however do it near the end when they decide not to kill Paul and Jessica, its quick but they all slice at the top of their wrists under their gloves before sheathing. A nice little detail but yeah they shortened the scene with the House Keeper.

It’s crazy seeing how it’s two strong endcaps with the carbon fibre tube between them. You would think at least a metal structure between the two caps would have been done. Instead we have a Pringles tube design that pops the lid off when you squeeze it.

I took a bit of  time after work and ran the gauntlet between nightmare dungeons, whispers, helltide, and went from 71-74, gaining a good amount of paragon in a way less painful amount of grind time than prior to this update.
Real nice stuff going on here. I think last week I had spent several sessions getting from

They’re just complaining, I never felt like my Sorceress needed any buffs, and they still gave my build a buff on ball-lightning which was already the butter to my bread.
Lots of people complaining about not getting enough mana etc, but it is intentionally a delicate balance and I find more reliance in gear stats that

I’m basically all lightning spec’d sorc and managed to make a build that dodges all the skill buffs except ball-lightning for the most part. However, that build has been working well for me and what I really took out of this update is the XP increase for nightmare dungeons.
Prior to this update, going from 65-70+ had

Oh I think he means the mom that goes apeshit with summons (so yes, act 1 final boss, but the differentiation between acts is vague unless your looking at the mission panel tucked away on the map). That was actually a pretty tough battle. I think I ended up doing a respec cuz I was all fire sorceress and the damage

I feel like this statistic alone cemented into their minds that they wouldn’t be the ones to reset the clock on that record.

This isn’t as bad as it sounds. You keep your old characters, and after the season is over the seasonal character goes into your regular character pool.

The way this worked in D3, and I am assuming it will be for the most part at least similar in a way that is familiar to D3 players; is that with regular characters