cmcraddock
Ortikon
cmcraddock

This happened to my family when I was a teen on the peak of us trying to claw out of post-bankruptcy. The one item we had left was an ‘84 BMW 318i, it sat in a designated parking spot, and at that moment in time was not running (fuel pumps, who woulda though!?) and we couldn’t afford to get it fixed just yet.
Prior to

This looks like a funny way to identify new UV’s for when they likely cut off the top from the original model to keep them identical, and had to append a new UV set for the chopped version. If they used the same texture set for both, just seeing that UV’s were aligned over that part of the image would let know which

Even if this required a very high-end machine, I’m still jealous because in order to get this in a non-game-engine animation pipeline we are looking at 20minutes per frame to render, not 30-60 frames per second. I’m sure there are newer tools out there but studios aren’t just buying up top of the line method for every

I first learned of this when I had noticed that the flag was backwards on one arm of marines in video games, and had at first assumed it was a really lazy texture flopping technique so that you only texture one half. Being not American I had not known it was actually supposed to be like that.

Im getting a heeaaavy Stellaris vibe out of this, but with a touch of lore from the Battletech universe, sans mechs. Heck the art for this trailer looks like the opener of Battletech, that fantastic turn-based strategy game that plays very much like the actual tabletop game does.

They essentially say yes or no to things, organize, budget, and negotiate with client/publishers. There is very little hands-on to the actual game other than review process. I’m more accustomed to 3d animation industry but it’s quite similar on the structure in a lot of ways. It is by no means similar to a music

Yeah we got some of the barnacles but one guy didn’t survive hahahaha. We managed to salvage his stuff back onto the boat but it was a pretty wacky situation.

Never has my steam friends list had so many people on the same game simultaneously.
Often I think I want to play solo and feel harassed by friends who all want me to join their server, leaving me torn between several worlds. Then every time I join any of them it’s a great time. Every outing is eventful, from finishing

I’ve only heard of this game by name-drop and this kotaku piece is my first look, I had to go and dive a little deeper and ask around after. I like a lot of survival games, and hate a larger portion of them.
This really looks like it is filling the gap between the two bias that these games tend to lean strongly

Non-mo-cap. Totally keyed animation with either little experience or painful to use tools. Animators were not very common in that era, and even in 2008 we were still finding out all the horrible mistakes in natural motion that were acceptable at the time.

I was pretty sure in my teens that I would be fully tattooed by age 25, but also knew I get sick of things fast and also got over a phase of wanting one for the sake of wanting one, and never coming up with anything particularly special. So still to this day I am completely bare.

Remember when All Points Bulletin promoted their character creator system by having a staff member volunteer to get done up like his character? Basically got really stereotypical piercings and a full freaking back tattoo of angel wings.
The piercings and mohawk, sure, fine and it’s completely undoable, but reserving

It really is the female operator version of every generic unshaven white male lead character and I’m not sure how we went years without calling that stealing/unoriginal. I start to roll my eyes when I have to answer yes to “does the main character vaguely resemble me and about 100 other people I know to hit a target

Within the first week or so of the initial lockdown New York Times had an article titled along the lines of “It’s ok to play video-games right now.
Which I took both as a hilarious headline for NYT and also very condescending.

I remember watching TV with my parents as a kid, and my Dad who is absolutely abysmal with

Pretty sure Plaidcar was the Porsche 911 RSR for the Canadian Motul team at Rolex at the head of 2020.

I definitely get this, especially when I am very inactive ie working from home in a desk for prolonged hours and drinking coffee. I had not used specifically “feeling trapped” but recently described it as “plain faced, but on the inside a terror one would have as their car suddenly flies off a cliff or realizing your

Before about a year ago I never thought I would be into racing sims, despite the fact I love cars and played a ton of Gran Turismo 3 way back. My brother gave me his G27 collecting dust in his closet while I was helping him move and I haven’t stopped racing since. Dropped the cash on a Fanatec setup along with the

I have another comment in here somewhere about how it never should have been considered for the PS4. It was never going to work and I consider it one of the most arrogant decisions in game development history.

Put an Art Director, a Level Designer, and an Architect in the same room to collaborate on a building design and see which one leaves the room without a Centique stylus stab wound.
There is no way it was going to work out.

edit:
Better yet, get an intermediate environment modeler and have the Art Director, Architect, and

I had a stop and realize moment when I finally noticed how well the lip-sync was animated with virtually all dialogue. This is certainly not just sci-fi skyrim with 4 voice actors spewing out one-liners through generic mouth movements and dead body-language. And the reason it took so long to catch on to this was