cmcraddock
Ortikon
cmcraddock

I agree fully with the smithing and Skyrim did come to mind. At no point do I think any of the weapons I make could possibly be more useful than what I have in any amount of time. It also currently feels like both an exploit and an economic flaw that I can get more money out of melting down weapons for their materials

Things I learned just yesterday after playing since day after release:
- once a vassal and eligible for Influence points, turn in prisoners to a town or castle dungeon instead of selling them. This provides massive amounts of influence. Generally 1 per regular, i think about half per looter, captured generals something

I actually could not finish the video because this painful experience is too familiar.

The BattleTech kickstarter for a more extended expansion set after their surprising success of 2018's (19's?) september boxed set was just at the peak of their manufacturing phase in china, which got slowed down quite a bit. It seems they made it just in time though, so deliveries are understandably delayed but I

My steam friends list is flooded with a single game running: Mount & Blade: Bannerloard.
It took little thought for me to jump on board. Been anticipating it for quite some time and it really does fulfill that same feeling when I played the original as far back as 2008(?). There are a few bugs here and there but

Glad to see this blow up so much and so fast.
These guys started with something very ambitious for it’s time, the graphics were pretty janky back then but the game had so much charm everybody could see right through the budget visuals; It did exactly what it needed.
This game may not look triple-A, but I think for the

side note: I made Steak Neptune for lunch and it cost less than a subway footlong with the drink/chip combo to make. I even made my own damn hollandaise, not the powdered shit, the real stuff. I haven’t made anything like that in 11 years, ever since I stopped cooking for a living.
 

I stepped out to get a grocery run recently, I live right by a road that I regularly refer to as “a total shit-show”. I would normally stand on the corner waiting to cross while I walk to work and look at all the cars going both directions thinking “so many people going somewhere all the time, what if everybody was

EW theres gonna be a remake. I’m auto-not-feeling-it.

Nice! I got a buddy that does plenty of DIY stuff for his rig as well. I’ve been meaning to make a simple switch box for some features that I couldn’t get out of the buttons on the wheel. Built one before for flight sims, so this should be pretty standard work. good luck out there!

I also discussed this with my optometrist during a bi-annual macular degeneration checkup, not as much a concern but if she knew anything about it, and she had quite a bit to say about how the brain processes images. She thought it was pretty neat, and I was just glad I’m not due for a cat-scan.

I’ve experienced this through racing sims in VR. Especially the phone issue, I had problems looking at my phone for awhile (like a week) after a long haul of solely racing in VR. If I tilted my phone while reading a text I got vertigo, and at some point I almost knocked over a waitress carrying a bunch of plates

I got into iRacing through a black friday promotion late last year and play it regularly with a sim pit that started as a free wheel from a friend, and transformed into basically the cost of a used car in my living room; no regrets.
Never thought I would like NASCAR, got really into it, they also followed along with

Normally in this game you can spectate and spot for your friends, in VR from multiple choices of camera, including bleachers. I watched my own replay after a race in VR, when it popped to a helicopter chase view I realized I was hovering above my car at full speed; it was enough to make me afraid to drop my phone and

like ‘Old Boy’ in a hallway with a hammer?

In my teens I got my first taste of 3D software messing around in the Valve Hammer editor (for first half-life). It taught me the use of navigating a 3D world and making things to specific sizes in orthographic windows. Most importantly it taught me lighting and render-baking which is what I have doing for a living

The Sonic figure itself is expectantly meh, just the way of lego fig proportions. But virtually every robotnik related piece is nostalgia-inducing goodness.

Nice find. Thanks!

If you are referring to the differential in the rear, that’s pretty standard technology. If you meant turn as in steering control, no clue. I know there is also caster (not to be confused with camber) which sort of changes the angle of the steer on an adjusted axis to create a different kind of lean in the turn rather

Wow, they actually nailed the hokey 90's shaders look. Those metallics are spot on to the show.