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I mean, they could have easily paid a human being for that same help. Having to deal in English is far from a new or unsolved problem for overseas corporate executives. AI can be extremely useful as a sounding board to help with writing, but deferring to it to write your public apology statement for you is rather tone-

I guess The Killing Moon won’t come too soon.

It is not sustainable for GameStop to operate a money losing business.

What’s, uh, what’s your point here? Artists should they just shrug and say “sure, machine, steal my voice and wages and put words in my mouth, lest I be considered old fashioned?”

“Hey I know you are probably just _______ but uh, seeing someone with those features really bugs me”...

“My 4090 can’t even reach 60fps in so many zones and [it crashes] every time with DLSS3 [frame generation] mod.”

I think they’re being 100% truthful. Todd Howard is quoted above, saying “make it an experience where we know how fast they’re seeing things”, which, to me, indicates that a fast-moving vehicle had the potential to break how the game could render the world if stuff was going in and out if memory too quickly. It makes

Hard disagree. I’m not going to fanboy for Bethesda or any of their games, but I am very much enjoying Starfield right now despite its shortcomings. I’ve shelved BG3 for the time being in favor of Starfield, and I think we (gamers) have collectively agreed that BG3 is fucking amazing. Starfield isn’t on par with that,

what a dull, uninspired to thing to say. Goes with your whole personality I guess.

I personally haven’t played enough of Starfield yet to cast judgment on it, but I never for a moment anticipated anything other than a Bethesda RPG, and I don’t feel like they advertised it as anything other than an RPG.

Yep, this game is exactly what I wanted it to be. A new adventure in a new place with new people and new lore to learn, but set in a game that plays the same as one I’m already intimately familiar with, so I can just jump right in and start enjoying those things right away rather than having to get used to the

I mean, the main point of the matter is that most games revolve around the player or player party. It’s awfully hard to write a compelling narrative when the story happens regardless of whether the player is involved or not. Players are the chosen heroes because that’s the most exciting spot to be in and it offers the

Bethesda is being lambasted here for putting out simulation RPGs (which nobody else in the industry really does mind you) while Larian is being heralded everywhere as a savior of video games for putting out a CRPG, a style of game that was well established even before Bethesda started making their RPGs almost 30 years

Dude. Get some sun. 

As with most recent Bethesda games, the weed should be a benefit.

In 10 years the next huge Bethesda RPG will come out and critics will be saying “it doesn’t have the charm of Starfield or Skyrim”.

The boring, cut and paste negativity all expressing the same two or three thoughts is insufferable.

Everyone’s got such a hate boner for BGS lately. I can’t be the only one that loves their unique brand of gameplay experience left, but you’d never know from reading these comments. I read into this as you’re going to enjoy the game no matter how you approach it. He said he got sucked into the main story and played it

The executives are absolutely the ones who need to be answering for an industry that in recent years has been defined by the repeated release of broken or unfinished products that had no business being put up for sale, blatant cash grabs, and documented instances of workplace abuses. But until people stop giving these

The writing was never great. The show was almost great in spite of the bad writing, and in spite of the very confusing (for those unfamiliar with the lore) first season time-jumps. That a show could be promising despite major flaws in plot direction and writing demonstrates that there was definitely some magic there,